《辐射:新维加斯》武器
關於辐射:新维加斯中的特殊武器,參見辐射:新维加斯特殊武器。
本页列出所有 weapon 在 辐射:新维加斯.
本页未详细描述内容。详情请参阅相关文章。
关于 weapon 在其他 异尘余生 游戏, 请看 "Weapon".
关于 辐射:新维加斯 内容概述, 请参照 "Portal:Fallout: New Vegas."
图标说明
- 伤害:此项数据从G.E.C.K.中直接提取,表示每点击一次鼠标所造成的伤害。对于大多数枪械来说,这就是一颗子弹,而对于霰弹枪来说,指的是一颗弹头(内含数枚弹丸),对于激光加特林来说是单束光线。此项数据最适于用来对比步枪这样的半自动武器,因为它可以直观地展示出每次射击所造成的伤害,而不必考虑换弹速度和射速。
- 秒伤(DPS):在一秒内所持续造成的最大伤害值,通过时间段内射速造成的伤害来表达。每次击发后都需要换弹的武器在计算时会算入换弹时间,其余武器则计算不含换弹时间在内的持续输出效率。
- 射速:每秒内所能射击/攻击的最大次数,此项数据不考虑换弹时间。
- 散布:此项数据来源于G.E.C.K.内的“最小散布”一项(“散布”的说法未被启用)。它指的是远程武器的精准程度。如果姿态、武器技能和武器状况都处于最理想情况,那么数据为0就意味着武器的弹道将会是一条完美的直线。只要数据大于0,那么不论你的姿态、武器技能和武器状况是什么样,都会按相应程度偏离或折射。
- 暴击乘数:“暴击乘数”应用于你的游戏角色的暴击机率上。该乘数会在你所发动的每一次攻击次数中产生影响(比如从转轮机枪中射出的每一枚5毫米子弹 的弹头)。例如,如果你的游戏角色的暴击机率为5%,你所使用的武器的暴击乘数是x2,那么每次射击都有5% x 2 =10%的暴击机率。对于全自动武器(突击步枪、冲锋枪,转轮机枪等等)而言,G.E.C.K.中的暴击乘数被分到了射速一栏,因此全自动武器的乘数极小。这是为了平衡弹头数量和暴击机率所做的设定。要注意,使用全自动武器在V.A.T.S.模式下发动的单次攻击只进行一次暴击检定,但暴击伤害的加成会应用到该次攻击的全部子弹上去。
- 暴击伤害:当你造成一次暴击时所额外增加的伤害。更具体说,潜行暴击比普通暴击所造成的伤害还要高一倍。
- 行动点数(AP)消耗:在V.A.T.S.模式下每一次攻击所消耗的行动点数。
- 伤害范围(AOE):爆破物在G.E.C.K.中以测量单位为准的爆炸范围。
- 耐久度:一把武器从满生命值到最后完全损毁所能攻击/射击的最大次数。
- 弹药种类:武器所使用的弹药种类。
- 载弹量:武器所能承载的最大子弹数量。换弹射击数:一整支弹夹所能射出的最大次数。
- 武器重量:换算为背负单位后的武器重量值。
- 武器的瓶盖价值:以瓶盖为单位的武器基础价值。转售的价格受交易技能的影响。
- 重量价值比:以瓶盖为单位的武器基础价值与武器重量之比。
- 技能要求:要不受任何惩罚地使用武器时对武器技能和技能等级的要求。
- 力量要求:要不受任何惩罚地使用武器时对力量的要求。
目录
1 枪械
1.1 手枪
1.2 步枪
1.3 冲锋枪
1.4 霰弹枪
1.5 重型武器
2 能量武器
2.1 能量手枪
2.2 能量步枪
2.3 重型能量武器
3 爆破武器
3.1 发射器
3.2 投掷武器
3.3 埋放武器
4 近战
4.1 锐器
4.2 钝器
4.3 投掷物
5 肉搏武器
6 其它
7 未采用武器
7.1 删减内容
7.2 NPC武器
8 幕后
8.1 Specific rifles
8.2 General implementation
8.3 Unique weapons
9 Bugs
9.1 图例
10 枪支
10.1 手枪
10.2 步枪
10.3 冲锋枪
10.4 霰弹枪
10.5 重型武器
11 能量武器
11.1 能量手枪
11.2 能量步枪
11.3 重型能量武器
12 爆炸类武器
12.1 投射类
12.2 投掷类
12.3 放置类
13 近战武器
13.1 锐器
13.2 钝器
13.3 投掷类
13.4 徒手武器
14 其他
15 不可用武器
15.1 删减内容
15.2 NPC武器
16 武器代码:D
枪械[]
“枪械是莫哈维废土上最常见的远程武器。他们的数量和种类繁多,而且弹药也相对易于获取。”— 辐射:新维加斯 加载界面注释
手枪[]
Image
Base ID
.357 Magnum revolver²
26
45.5
1.75
x1
26
26
1.0
0.5
.357 Magnum round
6
995
2
110
55
0
3
0008F216
Lucky²
30
82.5
2.75
x2.5
30
17
1.76
0.3
.357 Magnum round
6
1120
2.5
1500
600
0
3
000E2C86
.44 Magnum revolver²
36
67.5
1.875
x1
36
25
1.44
0.7
.44 Magnum round
6
1245
3.5
2500
714.3
50
5
0008F215
Mysterious Magnum²
42
102.4
2.44
x1
42
22
1.91
0.5
.44 Magnum round
6
745
4
3200
800
50
6
00127C6C
.45 Auto pistol²
29
79.8
2.75
x1
29
17
1.7
0.8
.45 Auto
7
745
1.5
1750
1166.7
25
3
xx{{#pad:008e1a|6|0|left}}
A Light Shining in Darkness²
33
144.4
4.38
x2
33
15
2.2
0.55
.45 Auto
6
1245
1.2
4500
3750
75
3
xx{{#pad:009dbe|6|0|left}}
5.56mm pistol²
28
77
2.75
x2
28
21
1.33
0.6
5.56mm round
5
870
5
1200
240
50
6
xx{{#pad:000813|6|0|left}}
That Gun
30
90
3.0
x2.5
30
19
1.58
0.5
5.56mm round
5
1120
5
1750
350
50
6
00133058
9mm pistol²
16
50
3.13
x1
16
17
0.94
0.7
9mm round
13
745
1.5
100
66.7
0
2
000E3778
Maria²
20
75
3.75
x2
20
15
1.3
0.2
9mm round
13
995
1.5
1000
666.7
0
2
000E7655
10mm pistol²
22
60.5
2.75
x1
22
17
1.29
0.8
10mm round
12
395
3
750
250
25
4
0000434F
Weathered 10mm pistol
24
66
2.75
x1
24
17
1.41
0.8
10mm round
12
545
3
1200
400
0
4
001735D4
12.7mm pistol
40
110
2.75
x1
40
17
2.35
1.1
12.7mm round
7
395
3.5
4000
1142.9
75
7
0008F213
Li'l Devil¹
45
146.3
3.25
x2
45
15
3.0
0.9
12.7mm round
7
595
3.2
16000
5000
75
8
xx{{#pad:000805|6|0|left}}
Hunting revolver(GRA)
58
87
1.5
x1
58
31
1.87
0.35
.45-70 Gov't
5
545
4
3500
875
75
6
0008F214xx{{#pad:852|6|0|left}}
Ranger Sequoia
62
104.6
1.69
x1.5
62
30
2.07
0.1
.45-70 Gov't
5
395
4
1200
300
75
6
00129A44
Police pistol¹
30
60
2.0
x1
45
19
1.58
0.5
.357 Magnum round
6
1120
3
1000
333.3
0
4
xx{{#pad:00bbc2|6|0|left}}
Silenced .22 pistol¹
9
31.5
3.5
x3
18
17
0.53
0.5
.22LR round
16
495
3
80
26.6
0
1
000E377A
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥ 50
步枪[]
Image
Base ID
Anti-materiel rifle¹(GRA)
110
49.3
.45
x1
110
55/65
2/1.69
.015
.50 MG
8
470
20
5600
280
100
8
0008F21Cxx{{#pad:84f|6|0|left}}
Assault carbine(GRA)
13
156
12
x0.06
13
20
3.25
1.2
5mm round
24
3745
6
3950
658
75
3
0008F21Exx{{#pad:850|6|0|left}}
Automatic rifle
40
240
6
x.18
40
35
2.28
2.5
.308 round
20
995
16
4500
281
100
8
xx{{#pad:00a7a9|6|0|left}}
Battle rifle (GRA)
48
92.6
1.93
x1
48
25
1.92
.55
.308 round
8
1495
9.5
1500
158
75
6
xx{{#pad:000812|6|0|left}}
This Machine
55
117.9
2.14
x1
55
22
2.5
.5
.308 round
8
2995
9.5
2800
295
75
6
000F062B
BB gun
4
6.2
1.54
x1
4
28
.14
.5
BB
100
245
2
36
18
0
1
00004323
Abilene Kid LE BB gun
4
6.2
1.54
x1.5
70
28
.14
.5
BB
100
495
2
500
250
0
1
0015FF5D
Brush gun
75
92.3
1.23
x1
75
33
2.27
.06
.45-70 Gov't
6
745
5
4900
980
100
6
00121148
Medicine Stick
78
108
1.38
x1
78
31
2.52
.06
.45-70 Gov't
8
995
5.5
20000
3636
100
6
xx{{#pad:00080e|6|0|left}}
Cowboy repeater
32
54.2
1.69
x1.25
32
27
1.19
.06
.357 Magnum round
7
595
5
800
160
25
4
0008F21A
La Longue Carabine¹
35
75.4
2.15
x1.5
35
24
1.46
.05
.357 Magnum round
11
745
5
1500
300
25
5
000F56F5
Hunting rifle
52
49.3
.95
x2
52
40
1.3
.01
.308 round
5
1495
6
2200
366
50
6
00004333
Paciencia
55
65.1
1.18
x2
110
35
1.57
.01
.308 round
3
1745
6.2
12000
1936
50
6
xx{{#pad:00080c|6|0|left}}
Light machine gun
21
252
12
x0.06
21
18
5.83
1.5
5.56mm round
90
3995
15
5200
347
100
8
000906DF
Bozar¹
19
285
15.01
x.05
19
18
4.22
.75
5.56mm round
30
3995
15
20000
1333
100
8
xx{{#pad:000806|6|0|left}}
Marksman carbine¹
24
136.8
5.7
x1
24
14
1.71
.04
5.56mm round
20
1995
6
5200
867
100
4
00106FEA
All-American¹
26
156
6
x1
26
13
2.0
.035
5.56mm round
24
1995
6
5900
983
100
4
00106FEB
Service rifle
18
75.6
4.2
x1
18
15
1.2
.55
5.56mm round
20
1995
8.5
540
64
25
2
000E9C3B
Survivalist's rifle
48
187.2
3.9
x1
48
20
2.4
.08
12.7mm round
10
2495
8.5
5400
635
75
4
xx{{#pad:00dd79|6|0|left}}
Sniper rifle¹
45
86.8
1.93
x2
45
27
1.66
.02
.308 round
5
395
8
4100
513
75
6
00004353
Christine's CoS silencer rifle¹
62
99.6
1.61
x2.5
62
38
1.63
.02
.308 round
5
420
5.5
6100
1109
75
6
xx{{#pad:0112ba|6|0|left}}
Gobi Campaign scout rifle¹
48
102.9
2.14
x2
80
24
2.0
.018
.308 round
6
795
4.5
6200
1378
75
6
001429E1
Trail carbine
48
73.8
1.5
x1
48
29
1.65
.06
.44 Magnum round
8
2495
5.5
3900
709
75
5
000CD539
Varmint rifle
18
21.9
1.22
x1
18
35
.51
.024
5.56mm round
5
595
5.5
75
14
0
3
0007EA24
Ratslayer¹
23
30
1.3
x5
23
33
.7
.0225
5.56mm round
8
995
4.5
2000
444
0
3
000E5B17
Unique weapons are highlighted with a darker background
¹ Scoped by default.
冲锋枪[]
Image
Base ID
.45 Auto SMG
26
286
11
x0.06
26
19
5.47
2.3
.45 Auto
30
2995
11
3750
341
75
6
xx{{#pad:00996c|6|0|left}}
9mm SMG
14
154
11
x0.06
14
20
2.8
1.5
9mm round
30
2745
4
850
213
25
3
0008F217
Vance's 9mm SMG
17
221
13
x0.05
17
20
4.25
1.5
9mm round
60
3745
4
1500
375
25
3
000E32F4
10mm SMG
19
171
9
x0.08
19
22
2.59
2.2
10mm round
30
2495
5
2370
474
50
5
00004321
Sleepytyme¹
22
220
10
x0.1
22
22
4.0
1.7
10mm round
40
2495
5
8250
1650
50
5
xx{{#pad:00080d|6|0|left}}
12.7mm SMG(GRA)
36
324
9
x0.08
36
24
4.5
2.0
12.7mm round
21
2495
5
5100
1020
100
6
001429D1xx{{#pad:84e|6|0|left}}
H&H Tools nail gun
9
126
14
x0.12
9
20
2.7
1.4
Nails
90
2745
4
5000
1250
75
2
xx{{#pad:00925e|6|0|left}}
Silenced .22 SMG
10
110
11
x0.23
20
19
2.1
2.0
.22LR round
180
4995
8
1850
231
50
2
0008F218
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
霰弹枪[]
Image
Base ID
Caravan shotgun
045(6.4 x7)
144.6
3.21
x1
6
20
2.25
2.2
20 gauge shotgun shell
2
695
3
675
225
25
3
000CD53A
Sturdy caravan shotgun
050(7.1 x7)
160.7
3.21
x1
7
27
1.85
4
20 gauge shotgun shell
2
1495
3
875
292
0
3
001735E3
Hunting shotgun
070(10 x7)
116.7
1.67
x1
10
28
2.5
1.5
12 gauge
5
995
7.5
3800
507
75
5
0008ED0B
Dinner Bell
075(10.7 x7)
125
1.67
x1
11
28
2.67
1.2
12 gauge
5
745
7.5
4800
640
75
5
000F0B12
Lever-action shotgun
048(6.9 x7)
84.9
1.8
x1
7
25
1.92
1.9
20 gauge shotgun shell
5
495
3
2000
667
50
4
0008ED0C
Riot shotgun
067(9.5 x7)
268
4.0
x1
10
17
3.94
2.5
12 gauge
12
870
5
5500
1100
100
7
0008ED0A
Sawed-off shotgun¹
100(7.1 x14)
28.2
2.34
x1
7
37
2.7
4.0
12 gauge
2(1)
395
4
1950
488
50
4
0000434C
Big Boomer
120(8.6 x14)
34.2
2.58
x1
9
35
3.43
3.5
12 gauge
2(1)
395
4
2500
625
50
4
001673CD
Single shotgun
050(7.1 x7)
20.9
2.6
x1
7
50
1.0
1.4
20 gauge shotgun shell
1
995
7
175
25
0
5
000E393B
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
重型武器[]
Image
Base ID
K9000 cyberdog gun¹
26
182
7
x0.5
13
27
2.9
1.35
.357 Magnum round
50
2495
27
7500
278
75
8
xx{{#pad:00e39e|6|0|left}}
FIDO¹
36
252
7
x0.5
18
28
3.9
1.5
.44 Magnum round
50
2495
27
9500
352
85
9
xx{{#pad:00fd3c|6|0|left}}
Minigun
12
240
20
x0.5
12
30
3.2
1.0
5mm round
240
5995
25
5500
220
100
10
0000433F
CZ57 Avenger
13
390
30
x0.5
13
25
6.24
0.55
5mm round
120
7995
18
8500
340
100
10
001629B6
Shoulder mounted machine gun
30
210
7
x0
20
30
3.0
0.9
10mm round
60
3995
17
7500
442
75
7
xx{{#pad:008858|6|0|left}}
Unique weapons are highlighted with a darker background
¹ Scoped by default
能量武器[]
“Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent.”— Fallout: New Vegas loading screen
能量手枪[]
Image
Base ID
Alien blaster¹
75
131.3
1.8
x100
50
20
3.75
0
Alien power cell
10
2495
2
4000
2000
75
1
00004322
Euclid's C-Finder
0+150
20.6
0.2
x50
0
50
3
0.5
Archimedes II charge
1
3995
15
1
0.07
0
1
0014EB3C
Flare gun² ³
10+1/10s
3.4
1.8
x1.5
10
30
0.67
0.5
Flamer fuel
10
245
2
500
250
0
3
xx{{#pad:004c4e|6|0|left}}
Laser pistol²(GRA)²
12
45
3.75
x1.5
12
15
0.8
0.1
SEC
30
995
3
175
58.3
0
1
00004335xx{{#pad:84d|6|0|left}}
Compliance Regulator²
8
30
3.75
x1.5
12
15
0.53
0.1
SEC
30
995
3
175
58.3
0
1
xx{{#pad:00c626|6|0|left}}
Missing laser pistol³
11
41.3
3.8
x1.5
11
15
0.73
0.1
SEC
30
995
3
175
58.3
0
1
0010A6FC
Pew Pew²
75
150
2.0
x2.5
50
35
2.14
0.1
SEC
10(2)
395
3
2498
832.6
0
1
00103B1D
Plasma Defender(GRA)
38
95
2.5
x 1
38
20
1.9
0.3
SEC
32(16)
495
2
3000
1500
50
2
00090727xx{{#pad:853|6|0|left}}
Plasma pistol²(GRA)²
33
57.8
1.75
x1.5
33
30
1.1
0.5
SEC
32(16)
745
3
200
66.6
0
2
00004343xx{{#pad:855|6|0|left}}
Pulse gun⁴
5+250/+110⁴
5.17
1
x1
5
20
0.25
0.1
SEC
25(5)
495
2
1800
900
25
2
00090A6B
Recharger pistol
18
90
5
x1.2
18
13
1.38
0.1
Microfusion breeder
20
1495
7
2700
385.7
50
2
0009071F
MF Hyperbreeder Alpha²
25
175
7
x2
25
20
1.25
1.0
Microfusion breeder
10
3995
7
8900
1271.4
50
2
xx{{#pad:000802|6|0|left}}
Sonic emitter - Gabriel's bark² ⁴
55+20⁴
56.9
1.03
x1
25
30
1.83
0.1
SEC
24(12)
495
2
3500
1750
50
2
xx{{#pad:00e37e|6|0|left}}
Sonic emitter - opera singer² ⁴
55+20⁴
56.9
1.03
x1
25
30
1.83
0.1
SEC
24
495
2
3500
1750
50
2
xx{{#pad:00e1b8|6|0|left}}
Sonic emitter - revelation² ⁴
31+20⁴
32.1
1.03
x1
18
30
1.03
0.1
SEC
24
495
2
3500
1750
50
2
xx{{#pad:00e381|6|0|left}}
Sonic emitter - robo-scorpion² ⁴
65+20⁴
67.2
1.03
x1
30
30
2.16
0.1
SEC
24(8)
495
2
3500
1750
75
2
xx{{#pad:00e386|6|0|left}}
Sonic emitter - tarantula² ⁴
60+20⁴
62.1
1.03
x1
30
30
2.0
0.1
SEC
24(8)
495
2
3500
1750
75
2
xx{{#pad:00e389|6|0|left}}
Unique weapons are highlighted with a darker background
¹ May only be acquired if the player has chosen the Wild Wasteland trait.
² Improved holdout weapon: May be concealed if Sneak ≥ 50.
³ Frightens abominations.
⁴ Does bonus damage to robots and power armored foes.
能量步枪[]
Image
Base ID
Gauss rifle²
120
45
3
x2
60
40
3
0.03
MFC
5(1)
395
7
3000
429
75
5
0015837B
YCS/186¹ ²
140
52.5
3
x2
70
40
3.5
0.0275
MFC
4(1)
495
8
3000
375
75
5
0015B38D
Holorifle²
80
88.9
1.11
x1
80
30
2.67
0.4
MFC
4
495
8
3000
375
50
4
xx{{#pad:0092ef|6|0|left}}
LAER
65
162.5
2.5
x1.5
15
32
2
0.08
MFC
20
370
4
8000
2000
75
4
xx{{#pad:00b9cf|6|0|left}}
Elijah's advanced LAER
65
178.8
2.75
x1.5
15
32
2
0.08
MFC
15
245
4
8500
2125
75
4
xx{{#pad:015dd3|6|0|left}}
Laser RCW
15
135
9
x0.05
15
20
2.25
0.08
ECP
60
1995
4
2150
537
50
4
0009073B
Laser rifle
22
67.8
3.08
x1.5
22
18
1.22
0.025
MFC
24
620
8
800
100
25
3
00004336
AER14 prototype
35
105
3
x2
35
20
1.75
0.0225
MFC
24(12)
495
8.5
2200
259
25
3
001479B3
Van Graff laser rifle
15
46.2
3.08
x1.5
15
18
0.83
0.025
MFC
24
270
8
800
100
0
3
001251CD
Multiplas rifle
105(35x3)
105
1
x1
34
35
3
1.5
MFC
30(10)
245
7
2500
357
50
4
00121168
Plasma rifle
47
65.8
1.4
x2
47
30
1.57
0.2
MFC
24(12)
370
8
1300
163
25
3
00004344
Van Graff plasma rifle
32
44.8
1.4
x2
32
30
1.06
0.2
MFC
24(12)
370
8
1300
163
0
3
001251CC
Q-35 matter modulator
40
96
2.4
x2
62
28
1.43
0.2
MFC
12
1245
7
3000
429
25
2
000E6064
Recharger rifle
12
51.1
4.3
x1.5
12
19
0.63
0.02
Microfusion breeder
7
370
15
250
17
0
5
00121154
Tri-beam laser rifle(GRA)
66(22x3)
180
2.73
x1.5
22
23
2.87
0.5
MFC
24(8)
245
9
4800
533
75
4
000E2BF4xx{{#pad:000854|6|0|left}}
Unique weapons are highlighted with a darker background
¹ May only be acquired if the player has not chosen the Wild Wasteland trait.
² Scoped by Default.
重型能量武器[]
Image
Base ID
Arc welder
9+8/+4¹
72
8
x0.36
1
30
0.9
0.5
ECP
30
1245
15
3700
247
75
7
xx{{#pad:00766b|6|0|left}}
Flamer
16+2/5s
130
8
x0.42
1
50
1.6
0.5
Flamer fuel
60
995
15
2350
157
50
7
0000432D
Cleansing Flame
15+10/6s
115
7
x1
1
55
4.1
1.5
Flamer fuel
100
1495
22
9500
432
50
7
xx{{#pad:00080b|6|0|left}}
Gatling laser
10
300
30
x0.02
10
30
4
0.6
ECP
240
7495
18
6800
378
100
8
0000432E
Sprtel-Wood 9700
16
320
20
x0.04
16
30
4.3
0.5
ECP
90
4995
15
20000
1333
100
6
xx{{#pad:000803|6|0|left}}
Heavy incinerator
15+20+8/5s
148
4
x0.83
5
50
1.5
0.5
Flamer fuel
24
995
15
7200
480
100
8
000E2BFC
Incinerator
1+20+4/8s
46
2
x1.67
1
50
1.1
0.1
Flamer fuel
30
995
12
1300
108
25
6
000906DA
Plasma caster
65
195
3
x1
65
25
2.6
0.7
MFC
10
395
20
7000
350
100
8
000906CF
The Smitty Special
35
245
7
x0.1
35
30
3.5
1.3
MFC
20
1095
20
20000
1000
100
8
xx{{#pad:00080a|6|0|left}}
Tesla cannon
80+20/2s
127.4
1.34
x2
40
37
3.2
0.1
ECP
20(4)
395
8
8700
1088
100
8
000E2BEC
Elijah's jury-rigged Tesla cannon
85+20/2s
154.2
1.58
x2
45
37
3.4
0
ECP
30(6)
245
8
13500
1688
100
8
xx{{#pad:01199e|6|0|left}}
Tesla-Beaton prototype
90+25/2s
145.8
1.34
x2
45
37
3.8
0.08
ECP
24(4)
195
8
12525
1566
100
8
0015A47F
Unique weapons are highlighted with a darker background
¹ Does bonus damage to robots and power armored foes.
爆破武器[]
“Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority."”— Fallout: New Vegas loading screen
发射器[]
Image
AOE
Base ID
25mm grenade APW
2+50
550
130
2.5
25
2.1
0.7
25mm
6
745
8
4200
525
75
5
xx{{#pad:00081b|6|0|left}}
Fat Man(GRA)
400+600
1700
275.2
1.58
65
15.4
0.5
Mini nuke
1
495
30
6000
200
100
8
0000432Cxx{{#pad:ac3|6|0|left}}
Esther
475+600
1700
304.7
1.89
55
19.5
0.5
Mini nuke
1
620
40
18000
450
100
8
xx{{#pad:000804|6|0|left}}
Grenade machinegun
0+50
550
150
3
50
1.0
1
25mm grenade
30
995
15
5200
347
100
8
00090A6A
Mercy
5+100
750
325.5
3.1
50
2.1
1
40mm grenade
18
2495
15
5200
347
100
8
0015FFF4
Grenade launcher
30+100
750
57.4
0.6
35
3.71
0.7
40mm grenade
4
495
12
4200
350
75
5
0007EA25
Grenade rifle
2+100
750
41.4
2.14
35
2.9
1
40mm grenade
1
495
6
300
50
25
3
000FF576
Great Bear grenade rifle
15+100
750
46.6
2.14
32
3.6
0.5
40mm grenade
1
1245
5
950
190
25
3
xx{{#pad:0046c4|6|0|left}}
Mercenary's grenade rifle
2+100
750
41.4
2.14
35
2.9
1
40mm grenade
1
495
5.5
300
55
0
3
001735E4
Red Victory grenade rifle
2+100
750
44.1
3.21
29
3.5
0.5
40mm grenade
1
620
4
950
238
25
3
xx{{#pad:0046c3|6|0|left}}
Thump-Thump
2+100
750
43.2
2.79
35
2.9
0.8
40mm grenade
1
620
5.5
800
145
25
3
001429E2
Missile launcher
125+200
1000
70.1
1.58
55
5.9
0.3
Missile
1
245
20
3900
195
75
6
00004340
Annabelle
150+200
1000
77.3
1.89
47
7.4
0.02
Missile
1
495
15
5200
347
75
5
00162019
Red Glare ¹
20+40
500
240
4
25
2.4
0.5
Rocket
13
2245
20
15000
750
100
6
xx{{#pad:004c3c|6|0|left}}
Unique weapons are highlighted with a darker background
¹ Scoped by default.
投掷武器[]
Image
AOE
Base ID
Dynamite²
1 +75
750
30
0.4
24
3.17
0.3
25
83
0
1
000BA0F3
Fire bomb²
1 +20+4/8s
212
12.5
0.4
24
2.2
0.5
200
400
50
2
xx{{#pad:00bcb4|6|0|left}}
Flash bang²
1 +0
768
0.65
0.65
24
0.04
0.5
50
100
50
4
xx{{#pad:004c35|6|0|left}}
Frag grenade²
1 +125
900
82.2
0.65
24
5.3
0.5
150
300
25
2
00004330
Holy Frag Grenade³
1 +800
1500
522.4
0.65
24
33.4
0.5
500
1000
0
2
0014EA5A
Incendiary grenade
1 +50+6/15s
450
39.3
0.65
24
5.87
0.5
200
400
50
2
0014DDDE
Long-fuse dynamite²
1 +75
750
30.8
0.4
24
3.17
0.3
25
83
0
1
00109A0C
MFC grenade¹
1 +75
600
49.6
0.65
35
2.17
0.5
15
30
25
2
xx{{#pad:0008c8|6|0|left}}
Nuka-grenade¹
1 +350+2/5s
450
230.9
0.65
24
15.04
0.5
50
100
100
2
xx{{#pad:000818|6|0|left}}
Plasma grenade²
1 +225
450
147.4
0.65
24
9.4
0.5
300
600
75
2
00004332
Pulse grenade² ⁴
1 +10+200/+80⁴
750
7.2
0.65
24
.45
0.5
40
80
50
2
00004331
Tin grenade¹
1 +100
768
65.8
0.65
35
2.89
0.5
25
50
0
2
xx{{#pad:000814|6|0|left}}
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥ 50
³ May only be acquired if the player has chosen the Wild Wasteland trait.
⁴ Does bonus damage to robots and power armored foes.
埋放武器[]
Image
AOE
Base ID
Bottlecap mine²
1 +200
256
35
5.74
0.5
150
300
0
1
0000433A
C-4 plastic explosive¹
1 +250
512
24
10.45
0.5
1000
2000
50
1
001221C1
Demolition charge
2 +100
192
38
2.68
1.5
75
50
0
1
xx{{#pad:01140b|6|0|left}}
Detonator¹
N/A
-
-
-
0.5
25
50
0
0
00130041
Fat mine
5 +450
1400
35
13
3.25
275
84.62
50
3
xx{{#pad:000815|6|0|left}}
Frag mine
1 +100
192
35
2.88
0.5
75
150
25
1
0000433C
Gas bomb
1 +80
600
24
5.2
5
100
20
50
1
xx{{#pad:00c45d|6|0|left}}
MFC cluster¹ ²
1 +(75x6)
600
35
12.9
0.5
110
220
50
2
xx{{#pad:0008c9|6|0|left}}
Plasma mine
1 +150
192
35
4.31
0.5
300
600
75
2
0000433D
Powder charge²
1 +75
192
35
2.17
0.5
25
50
0
1
00109A0B
Pulse mine³
1 +10+200/+80³
450
35
0.31
0.5
40
80
50
2
0000433E
Satchel charge
1 +250
384
35
7.17
0.75
125
166.66
50
4
xx{{#pad:0076e3|6|0|left}}
Time bomb²
1 +150
1024
24
6.29
0.5
750
1500
50
1
0013D534
Time bomb, high yield²
1 +400
1536
24
16.71
0.5
750
1500
50
1
xx{{#pad:000811|6|0|left}}
¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
² Custom-built weapon
³ Does bonus damage to robots and power armored foes.
近战[]
“Most Melee Weapons are completely silent, making them excellent stealth weapons.”— Fallout: New Vegas loading screen
锐器[]
Image
Base ID
Bowie knife²
23
79.6
3.46
x1.5
35
20
2.3
495
1
1000
1000
75
3
xx{{#pad:0046c7|6|0|left}}
Blood-Nap²
30
110.8
3.69
x1.5
45
17
3.5
495
1
2000
2000
50
4
xx{{#pad:00a606|6|0|left}}
Bumper sword
32
45.5
1.42
x1
32
38
1.68
1495
12
2500
208
50
8
000CD50D
Blade of the East
65+2/10s
104.6
1.58
x1
30
35
4.3
3995
12
45
3.8
100
9
00143FBA
Blade of the West
60
127.9
2.13
x1.5
30
29
4.1
745
12
5700
475
100
9
xx{{#pad:008b05|6|0|left}}
Chainsaw³(GRA)
80
80
1
x1
8
65
2.5
7995
20
2800
140
75
7
0015FE44xx{{#pad:851|6|0|left}}
Cleaver²
7
17.8
2.54
x1
7
22
0.6
1245
2
20
10
0
2
00109A0A
Chopper²
14
54.9
3.92
x2
14
22
1.3
1245
2
800
400
0
2
0014D2AA
Combat knife²
15
48.5
3.23
x2
15
17
1.8
445
1
500
500
50
3
00004326
Chance's knife²
22
91.4
4.15
x2
22
17
2.6
445
1
900
900
50
3
00162C92
Cosmic knife¹
12
36
3
x1
12
20
1.2
745
1
35
35
0
1
xx{{#pad:00bd09|6|0|left}}
Cosmic knife clean¹
15
45
3
x1.2
15
20
1.5
995
1
50
50
0
1
xx{{#pad:012209|6|0|left}}
Cosmic knife super-heated¹
14
42
3
x5
14
20
1.4
745
1
50
50
0
1
xx{{#pad:010589|6|0|left}}
Fire axe
55
86.8
1.58
x1
27
22
5.0
995
8
2500
313
75
5
0011A8B9
Knock-Knock
66
118.8
1.8
x1
33
21
6.3
545
8
3200
400
75
5
00156F7C
Hatchet²
16
40.6
2.54
x1
16
22
1.5
1495
2
75
37.5
25
2
0011A8E4
Katana
22
71.1
3.23
x2
22
21
2.1
995
3
2500
833
75
4
xx{{#pad:000817|6|0|left}}
Knife¹
8
24
3
x1
8
20
0.8
745
1
20
20
0
1
00004334
Knife spear
20
37.9
1.89
x1
20
35
1.1
1995
3
55
18.3
25
2
xx{{#pad:000fbe|6|0|left}}
Knife spear clean
25
47.4
1.89
x1.2
25
35
1.4
1995
3
55
18.3
25
2
xx{{#pad:012208|6|0|left}}
Machete
11
33
3
x1.5
11
20
1.1
245
2
50
25
25
3
000CE569
Broad machete
15
48.5
3.23
x2
15
17
1.8
370
1
75
75
0
3
001735E5
Liberator
18
62.3
3.46
x3
18
18
2.0
370
2
1000
500
25
3
00127E45
Machete gladius
28
84
3
x1.5
28
20
2.8
370
2
1000
500
25
4
0015430B
Proton axe⁵
50+50/+20⁵
90.8
1.82
x1
25
22
4.5
995
8
3500
437.5
50
5
xx{{#pad:016a4b|6|0|left}}
Protonic inversal axe⁵
58+50/+20⁵
105.3
1.82
x1
45
25
4.6
1245
8
4000
500
55
5
xx{{#pad:009701|6|0|left}}
Ripper² ³(GRA)
50
50
1
x1
5
65
1.5
5995
6
1200
200
50
3
00004349xx{{#pad:857|6|0|left}}
Shishkebab
40+2/5s
94.3
2.31
x2
20
28
3.2
2495
3
2500
833.3
75
6
0000434E
Gehenna
42+5/5s
121.3
2.77
x2
21
25
4.4
1995
3
12000
4000
75
6
xx{{#pad:00080f|6|0|left}}
Straight razor¹
5
18.5
3.69
x2
10
18
0.6
370
1
35
35
0
1
000F0F04
Figaro¹
8
33.2
4.15
x4
16
17
0.9
445
1
400
400
0
1
0014D2A7
Switchblade¹
7
14
2
x2
11
18
0.8
495
1
35
35
25
1
000289C3
Thermic lance³
100
100
1
x1
10
65
3.1
9995
20
5500
275
100
7
0015C881
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥ 50.
³ Ignores DR/DT.
⁴ Includes double normal weapon damage in V.A.T.S.
⁵ Does bonus damage to robots and power armored foes.
钝器[]
Image
Base ID
9 iron
17
40.3
2.37
x1
17
22
1.5
295
3
55
18
25
2
000FC335
Nephi's golf driver
30
71.1
2.37
x1.2
30
21
2.9
245
1
500
500
25
2
000F56F6
Baseball bat(GRA)
22
36.3
1.65
x1
22
25
1.8
1995
3
250
83.3
25
4
0000421Cxx{{#pad:84c|6|0|left}}
Cattle prod
5
11.5
2.3
x2
5
28
0.36
2495
3
450
150
75
4
0013316D
Dress cane
22
50.8
2.3
x1
35
27
1.63
245
3
40
13.3
50
2
0011A8A0
Lead pipe¹
22
55.8
2.54
x1
22
24
1.8
245
3
75
25
50
5
00004337
The Humble Cudgel¹
26
72
2.77
x1
26
21
2.5
370
3
350
116.7
50
5
00157BCA
Nail board
25
35.5
1.4
x0
25
27
1.85
295
4
250
62.5
25
7
000A01DD
Pool cue
15
22.5
1.5
x0
15
27
1.1
245
1
15
15
0
2
00004346
Old Glory
45
85.3
1.89
x1.5
80
22
4.1
1245
8
2500
312.5
50
7
xx{{#pad:0076e0|6|0|left}}
Police baton¹
10
27.7
2.8
x1
10
23
0.87
1245
2
70
35
0
1
00004345
Rebar club
42
50.4
1.2
x0.5
24
40
2.1
1245
9
500
56
50
9
000CD50E
Nuka Breaker
50
75.8
1.52
x2
50
35
2.86
995
8
7800
975
50
9
xx{{#pad:000807|6|0|left}}
Rolling pin
3
5.2
1.7
x0
8
24
0.25
495
1
10
10
0
2
000B2943
Shovel
12
20.8
1.7
x3
20
28
0.86
1495
3
55
18
0
3
0011E46F
Sledgehammer
24
45.5
1.9
x1
24
38
1.26
745
12
130
11
50
7
00004351
Super sledge
70
105
1.5
x1
35
38
3.68
495
20
5800
290
100
8
00004352
Oh, Baby!
80
138.9
1.74
x1
40
35
4.57
495
20
6200
310
100
8
00156968
Tire iron¹
15
34.6
2.3
x1
15
27
1.11
995
3
40
13
0
3
00004328
War club¹
19
57
3
x1
19
21
1.81
995
3
75
25
25
2
xx{{#pad:00bcb5|6|0|left}}
X-2 antenna³
65+50/+20³
70.4
1.1
x1
23
22
5.91
620
15
6000
400
75
7
xx{{#pad:00c297|6|0|left}}
Unique weapons are highlighted with a darker background
¹ Improved holdout weapon: May be concealed if Sneak ≥ 50
² Includes double normal weapon damage in V.A.T.S.
³ Does bonus damage to robots and power armored foes.
投掷物[]
Image
Base ID
Proton throwing axe²
40+50/+20²
32.2
0.8
x1
29
20
5.5
0
1
100
100
25
1
xx{{#pad:00bb5e|6|0|left}}
Protonic inversal throwing axe²
60+50/+20²
52.7
.88
x1
29
22
5.5
0
1
200
200
25
1
xx{{#pad:00bb5f|6|0|left}}
Throwing hatchet
20
17.6
0.88
x1
20
22
1.8
0
2
20
10
25
1
0014DE1D
Throwing knife¹
15
48.2
3.2
x2
15
20
1.5
0
0.5
20
40
0
1
00161246
Throwing knife spear
42
20.2
0.48
x1
42
28
3.0
0
0.65
25
38.5
25
1
xx{{#pad:00119e|6|0|left}}
Throwing spear
50
30
0.6
x1
50
24
4.2
0
0.5
25
50
25
1
0014D2AC
Tomahawk
30
19.8
0.66
x1
30
23
2.6
0
0.5
75
37.5
50
3
xx{{#pad:00bcb6|6|0|left}}
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Does bonus damage to robots and power armored foes.
肉搏武器[]
Image
Base ID
Ballistic fist
80
87.3
1.09
x1
80
28
5.7
395
6
7800
1300
100
9
0015BA03
Two-Step Goodbye²
70
76.4
1.09
x4
10+175
28
5.0
395
6
20000
3333
100
9
xx{{#pad:000809|6|0|left}}
Bear trap fist
27
29.5
1.09
x1
27
28
1.9
395
6
800
150
50
5
xx{{#pad:00119d|6|0|left}}
Bladed gauntlet
25
39.1
1.57
x2
40
26
1.9
295
10
200
20
25
5
001519E0
Cram Opener
28
47.5
1.7
x2
44
26
2.2
370
10
800
80
25
5
00151D0C
Boxing gloves
1
1.3
1.26
x1
1
28
0.1
995
6
100
16.7
0
1
000E5391
Golden Gloves
1
1.3
1.26
x2
1
28
0.1
1245
6
100
16.7
0
1
000E58BB
Boxing tape
4
5.1
1.26
x1
4
28
0.3
2495
0.25
100
400
0
1
0012D852
Brass knuckles¹
18
36.9
2.05
x1
18
18
2.0
995
1
120
120
25
2
00004324
Displacer glove
50
68.2
1.36
x1
50
28
3.6
495
6
3500
583.3
100
4
00155E66
Pushy
60
88.4
1.47
x1
60
28
4.3
595
6
4200
700
100
2
00155E6D
Dog tag fist³
20
31.6
1.58
x1
20
35
1.1
495
3
50
16.7
0
1
00146C79
Recompense of the Fallen
25
47.4
1.89
x1
25
35
1.4
745
3
250
83.3
0
1
0012ADB8
Fist of Rawr Fist of the North Rawr
50
97.8
1.96
x2
75
24
4.17
445
10
6200
620
100
6
xx{{#pad:00ca89|6|0|left}}xx{{#pad:00ca88|6|0|left}}
Industrial hand² ⁵
50
160
3.2
x1
40
65
1.5
7995
10
2500
250
75
7
xx{{#pad:008cb9|6|0|left}}
Mantis gauntlet
30
60.7
2.02
x3
30
22
2.7
245
10
750
75
75
4
001524B3
Embrace of the Mantis King!
42
65.7
1.57
x3
64
25
3.4
395
12
8500
708.3
75
4
xx{{#pad:000808|6|0|left}}
Power fist²(GRA)
40
43.6
1.09
x1
40
28
2.9
395
6
800
133.3
50
5
00004347xx{{#pad:856|6|0|left}}
Saturnite fist²
35
63
1.8
x1
35
25
2.8
795
4
1600
400
45
4
xx{{#pad:00f806|6|0|left}}
Saturnite fist super-heated²
55
90.8
1.65
x1
55+2/5s
25
4.4
595
4
2400
600
55
5
xx{{#pad:00f83c|6|0|left}}
Greased Lightning²
32
96
3
x1
32
28
2.3
995
6
15000
2500
50
5
xx{{#pad:000810|6|0|left}}
Salt-Upon-Wounds' power fist²
45+3/10s
64.4
1.36
x1
45
25
4.8
495
6
2500
416.6
50
6
xx{{#pad:00a38d|6|0|left}}
Scientist glove²
21
28.6
1.36
x1.5
5
28
1.5
245
2
500
250
25
2
xx{{#pad:009ffd|6|0|left}}
Corrosive glove²
21
22.9
1.09
x1
5+2/10s
28
1.5
745
4
1500
375
55
2
xx{{#pad:00a130|6|0|left}}
Sterilizer glove²
21
28.6
1.36
x1
5+2/5s
28
1.5
995
3
1500
500
55
2
xx{{#pad:00a135|6|0|left}}
Dr. Klein's glove²
34-5 EW/30s-2 ST/30s
46.4
1.36
x1
5-1 ST/30s-1 DT/60s
18
3.8
495
4
2500
625
45
3
xx{{#pad:00a13e|6|0|left}}
Dr. Mobius' glove²
28-5 EW/30s-2 ST/30s
38.2
1.36
x2
5KnockbackFrenzy
15
3.7
495
3
3500
1166
35
2
xx{{#pad:00a138|6|0|left}}
Spiked knuckles¹
25
59.2
2.37
x1
25
19
2.6
1495
1
500
500
50
3
00004354
Love and Hate¹
30
75.8
2.53
x1
30
19
3.2
1495
1
750
750
50
3
001568E6
Yao guai gauntlet² ⁵
20
32.6
1.63
x2.5
30
22
1.8
2995
10
150
15
50
4
xx{{#pad:00bcb7|6|0|left}}
She's Embrace² ⁵
25
44
1.76
x3
37
20
2.5
4495
10
420
42
50
4
xx{{#pad:00bcb8|6|0|left}}
Zap glove⁴
35+50/+20⁴
57.3
1.64
x1
35
28
2.5
495
6
5200
866.7
75
4
0015BA78
Paladin Toaster⁴
41+50/+20⁴
67.1
1.64
x1
41
28
2.9
395
6
6800
1133.3
75
4
0015BA72
Unique weapons are highlighted with a darker background
¹ Normal holdout weapon: May be concealed regardless of Sneak skill.
² Improved holdout weapon: May be concealed if Sneak ≥ 50.
³ Includes double normal weapon damage in V.A.T.S.
⁴ Does bonus damage to robots and power armored foes.
⁵ Ignores DR/DT.
其它[]
Image
Base ID
Big Mountain Transportalponder!
-
-
-
x1
-
24
-
-
-
-
995
-
-
-
0
0
xx{{#pad:00e1b0|6|0|left}}
Binoculars
-
-
-
-
-
-
-
-
-
-
-
1.5
50
33.3
0
0
000E6346
Codac R9000
-
-
2.5
x0
65
1000
-
0.3
Camera film
24
-
0
150
∞
0
0
0011A208
Laser detonator
-
-
0.1
-
-
-
-
-
Microfusion breeder
1
49995
-
-
-
0
0
xx{{#pad:007670|6|0|left}}
Quest items are highlighted with a darker background
未采用武器[]
删减内容[]
Image
Base ID
Deathclaw gauntlet
20
32.6
1.6
x 5
30
26
1.5
-
-
-
2995
10
150
15
100
6
0000432B
Debug Mega Pistol
9999
31247
3.1
x1
9
17
588.2
0.7
9mm round
13
1120
1.5
100
66.7
0
2
001465A6
Double-barrel shotgun
Double-barrel shotgun
?
?
?
x?
?
?
?
?
?
?
?
?
?
?
?
?
00??????
Gas grenade
1
-
0.7
x1
0
24
0.04
-
-
-
-
0.5
25
50
0
2
0012701F
Oliver anti-materiel rifle
150
67.2
0.4
x1
80
25
6
0
.50 MG
8
870
20
5600
280
100
6
001724F2
Plasma rifle always crit
45(9x5)
180
1
x100
44
25
1.8
0.2
MFC
12
4495
8
1800
225
0
0
000F7EAE
Plasma rifle weak
3
12
4
x2
44
25
0.12
0.2
MFC
12
4495
8
1800
225
0
0
000CDA5C
Poisoned hatchet
30
19.8
0.7
x1
30
23
2.6
-
-
-
4995
0.5
75
150
50
3
xx{{#pad:00f91a|6|0|left}}
Poisoned mantis gauntlet
30
60.6
2
x3
30
22
2.7
-
-
-
245
10
150
15
75
4
xx{{#pad:010e5d|6|0|left}}
Slave's Burden
16
25.3
1.6
x4
1
0
-
-
-
-
-
400
2350
5.875
1
7
00171B48
Starlet's hand wraps
15
18.9
1.3
X1
30
28
1.1
-
-
-
24995
6
100
16.66
0
1
xx{{#pad:00e8a4|6|0|left}}
Stun baton
12
27
2.3
x1
8
5
4.8
-
-
-
495
1
110
110
0
0
00166B95
Stun grenade
1+15
11.2
0.7
x1
0
24
0.67
-
-
-
-
0.5
50
100
25
2
0014DDDF
The Disintegrator
1000
3818
3.8
x100
22
17
58.8
0
MFC
255
4995
8
1000
125
0
0
000F82AA
The Faderator¹
120
20160
168
x0.01
60
4
360
0.3
MFC/Microfusion breeder
255
3995
7
3000
429
25
3
xx{{#pad:000800|6|0|left}}
¹ Available in all add-ons except Courier's Stash.
NPC武器[]
Image
Base ID
Arcade Gannon's Ripper
50
50
1
x1
5
45
2.2
-
-
-
5995
6
100
16.7
75
3
00176E5D
Boone's scoped hunting rifle
52
41.1
0.8
x0.25
15
40
1.3
0.015
MCA
5
1495
6
2600
433.3
50
6
000CE549
Follows-Chalk's .45 Auto pistol
29
79.8
2.8
x1
29
17
1.7
0.8
MCA
7
745
1.5
100
66.6
25
3
xx{{#pad:00e8ef|6|0|left}}
Follows-Chalk's war club
24
83
3.5
x1
24
21
2.3
-
-
-
995
3
75
25
25
2
xx{{#pad:00e8ee|6|0|left}}
Joshua's Pistol Whippin' .45
20
46.2
2.3
x2
20
24
1.6
-
-
-
495
1
10
10
0
2
xx{{#pad:010E1F|6|0|left}}
Lily's assault carbine
18
216
12
x0.08
18
20
0.9
4.8
MCA
24
3745
6
3950
658.3
75
3
00174093
Lily's gauntlet
20
21.8
1.1
x1
20
28
1.4
-
-
-
2495
6
100
16.7
0
8
00105CF6
Lily's Vertibird blade
24
43.2
1.8
x1
24
38
1.3
-
-
-
4995
12
130
10.83
0
9
00105CF5
Mysterious Stranger's .44 Magnum
9000
16875
1.9
x100
9000
0
-
0
.44 Magnum round
6
4995
3
0
0
0
0
00050F92
Miss Fortune's Bad Luck Bringer
10
18.8
1.9
x1
10
0
-
0
.44 Magnum round
6
4995
3
0
0
0
0
0013568B
Mean super sledge
85
127.5
1.5
x1
40
38
4.5
-
-
-
3745
20
180
9
100
8
0013E540
Poisoned bladed gauntlet
25
39
1.6
x2
40
26
1.9
-
-
-
295
10
200
20
25
5
xx{{#pad:010e5e|6|0|left}}
Poisoned cleaver
7
17.8
2.5
x1
7
22
0.6
-
-
-
1245
2
2
1
0
2
xx{{#pad:00f91c|6|0|left}}
Poisoned fire axe
55
82.5
1.5
x1
27
22
5
-
-
-
995
8
2500
312.5
75
5
xx{{#pad:00f919|6|0|left}}
Poisoned machete
11
33
3
x1.5
11
20
1.1
-
-
-
245
2
50
25
25
3
xx{{#pad:00f91b|6|0|left}}
Poisoned throwing spear
35
21
0.6
x1
7
24
2.9
-
-
-
4995
0.5
25
50
25
1
xx{{#pad:00f91e|6|0|left}}
Waking Cloud's yao guai gauntlet
20
40
2
x2.5
30
22
1.8
-
-
-
2995
10
150
15
50
4
xx{{#pad:00e8f0|6|0|left}}
幕后[]
Specific rifles[]
“Even the "max" ranges of sight in F:NV are actually very short for firearms in the real world. Take one of the longest shots in the game: hitting Aurelius of Phoenix at Cottonwood Cove from the Sniper's Nest (where the Gobi Campaign Scout Rifle is found). We calculated it out and that's under 200 yards, I think. Apparent distances are skewed in the engine because the field of view is 70 degrees by default.”— J.E. Sawyer
“In general, I prefer to give weapons functional names and avoid getting wrapped up in specific designations used by manufacturers or the military. Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) giving them a more utilitarian name helps negate some of the potential pedantry over those deviations.
There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters.
That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns.”
“One of Obsidian's programmers was a tank driver in the U.S. Army, stationed in Germany and later deployed to Iraq in the early 90s. His issued sidearm was a beat-to-hell Ithaca M1911. If you know your M1911 history, that should give you an idea of how old it was.”— J.E. Sawyer, responding to a question whether weapons in New Vegas would really work due to age
“Nah, I’m satisfied with them. Fallout 1 and 2 delved into 90s weapons designs (e.g. the P90c) and the mid-90s is when the M4/Picatinny rails entered the scene. There are a lot of rifles in F:NV and I think the more modern appearance of the marksman carbine and assault carbine help visually distinguish them from the rest of the lineup in a good way.”— J.E. Sawyer, responding to a question on if he would change the Assault Carbine or Marksman Rifle.
General implementation[]
“The process was iterative and went through a lot of revisions. There were a few questions I asked for deciding what would get included and what would not:
What are iconic Fallout weapons that should return?
In my mind, the 10mm pistol and SMG had to return, as did the minigun, sawed-off shotgun, flamer, and a few other choice weapon.
What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles?
We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer.
Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun).
What weapons share common ammunition types to avoid resource/loot problems?
There are only a few weapons that use an ammo type that isn’t used elsewhere. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Ammo types like .22 and .308, were also easy to use in multiple weapons.
What are weapons with distinctive/iconic looks that can stand out from each other?
Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles.
What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. lever-action rifles).
If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). This is why the cowboy repeater and brush gun feature top eject: it prohibits the use top-mounted scopes, allowing the trail carbine to be modified in a way that the other two lever-actions cannot. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly.
What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation.
Different ammo types have different variants. This is not only true within a category (e.g. revolver/lever-action rimmed rounds) but of course between categories. In F:NV, you can’t get armor-piercing rounds in a lever-action or a revolver – except for That Gun/the 5.56mm pistol. Weapons that fire .44 magnum can also fire .44 special. Similarly, .357 magnum weapons can fire .38 special, but .44 magnum also has a semi-wadcutter variant, while .357 magnum has a jacketed flat point variant. The differences are minor, but significant enough to make a difference to players who want to fiddle around with ammo subtypes.”— J.E. Sawyer, Frog Helms Fan Club
“I didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns.
I also felt like Fallout 1 (especially) had great gun progression. I really liked how even though the Desert Eagle .44 did more damage than the 10mm pistol, it had a lower ammo cap. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam.
F3 did some things with ammo types that I understand and appreciate from a game design perspective but I felt contrasted too much from real-world weapon/ammo design. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns.
In general, when we used real-world weapons and ammo types, I tried to go with ones ordinary people (well, Americans, anyway) were familiar with: .22 LR 9mm, 10mm, .357 Magnum, .44 Magnum, 5.56mm, .308, .50 MG. The ones that were made up (12.7mm) or less familiar (.45-70 Gov’t) were generally reserved for later weapons.
The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. At times we had to adjust the design for animation/gameplay purposes, e.g. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways.
I based the anti-materiel rifle on the Hécate II because honestly I was/am sick of seeing Barretts in games and I think the Hécate II looks better.”— J.E. Sawyer, Frog Helms Fan Club
“Can I ask why you don't use the original weapons' actual names? Like why do you call the M16 a "Service Rifle"? Is it due to liscencing issues?Joshua Sawyer: It's partially for that and also because they aren't "really" those weapons. We take liberties for animation and aesthetic reasons. Rather than provoke players into debating how "legit" a weapon is, I'd rather just give weapons a functional name that gets the basic idea across and leave it at that.”— Josh Sawyer Formspring answers
“200 years old rifles? I know nothing of guns, but is this like, something that happens, or just stretching reality for the sake of the setting?Joshua Sawyer: Is this honestly the first time you've considered that many of the firearms in Fallout were made Pre-War? Come on.
EDIT: Re-reading my response, it sounds rude. Apologies. I'm not sure if this is a genuine or disingenuous question, partially because the majority of questions are anonymous.
The majority of firearms in use in the Fallout setting are likely Pre-War in manufacture. Things that would make conventional firearms stop working: rust (seizing), dry rot (anything wood or rubber), alkaline corrosion/buildup (anything with batteries).
A lot of firearms (and other things, but especially firearms) put in long-term storage are coated in a substance called cosmoline that can prevent rust (and other processes) for a long time. It's unlikely that all of the weapons in Fallout were coated for storage, so it's just a hand-wave of the setting.”— Josh Sawyer Formspring answers
“Who made up all of the energy weapons?Joshua Sawyer: I tuned all of the EW stats (too low for a lot of them, unfortunately), but the EWs were modeled and textured mostly by Mitch Ahlswede, Paul Fish, and Aaron Brown.”— Josh Sawyer Formspring answers
“Why do the energy weapons in the Fallout series tend to fire like conventional automatic weapons rather than ever using a continuous beam? I'm thinking specifically of guns like the gatling laser, that fires a series of beams rather than one unbroken one.Joshua Sawyer: I think continuous beam weapons are cool. We actually tried implementing a continuous beam weapon in F:NV and it was a colossal mess. We put a fair amount of time into it, but it was causing tremendous problems, so we pulled it out.”— Josh Sawyer Formspring answers
Unique weapons[]
“I decided very early on that unique weapons should at least have unique textures and sometimes have unique models. By accounting for this early in development, production was able to incorporate it into the schedule. Most unique variants were textured/modeled around the same time as the base weapon, IIRC.
Deciding what weapons would get unique variants was a little more difficult. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories.
After that, it was more arbitrary and based on feeling/inspiration than anything practical. I always figured people would want to see the return of the .223 pistol, a unique 9mm pistol and sniper rifle seemed obvious, and when we made Honest Hearts, not including a unique .45 would have been a high crime.
Over time, there were also gaps I saw that became opportunities for new uniques. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round.
When I started as a game designer at Black Isle, I worked on the original Icewind Dale. We used (a lot of) words to tell the story of a unique item. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. Many players never notice them, or if they do notice them, it’s just part of the aesthetic of the item, but for some players, those details tell the story of the item and fill in details about the world and its history.”— J.E. Sawyer, Frog Helms Fan Club
Bugs[]
Has platform::PC Has platform::Playstation 3 Has platform::Xbox 360 Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.[已验证]
Has platform::Xbox 360 Can be fixed by making a new save and restarting the console.
Has platform::PC Has platform::Xbox 360 Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an NPC. This can be fixed by opening the console, clicking the weapon, and typing the "setownership" command.[已验证]
Has platform::PC Has platform::Xbox 360 With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.[已验证]
Has platform::PC Has platform::Xbox 360 Sometimes when using melee weapons, you get blood splatter on the weapon and the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.[已验证]
Has platform::PC Has platform::Xbox 360 Rarely the weapon models can become small.[已验证]
Has platform::PC Sometimes, when you fire until you have no ammo left, the gun will still shake like it is shooting. It won't make a sound or inflict any damage.[已验证]
图例[]
枪支[]
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冲锋枪[]
霰弹枪[]
重型武器[]
能量武器[]
能量手枪[]
能量步枪[]
重型能量武器[]
爆炸类武器[]
投射类[]
投掷类[]
放置类[]
近战武器[]
锐器[]
钝器[]
投掷类[]
徒手武器[]
其他[]
不可用武器[]
删减内容[]
NPC武器[]
武器代码:D[]
异星死光枪:00004322
死亡抓护手:0000432b
圣光拷问者:0015ba72
电机拳套:0015ba78
奴隶的重负:00171b48
动力拳套2:00176e5a
破碎手雷:00004330
破片手雷:00176abb
电磁手雷:00004331
等离子手雷:00004332
嗡嗡据:0003bc6f
等离子地雷:0000433d
电磁地雷:0000433e
火药药包:00109a0b
十毫米冲锋枪:00004321
短管散弹枪:0000434c
十毫米手枪:0000434f
臂部激光:000118b9e
电击:00022ff1
等离子炮:0003954f
激光:00050ed0
44马格南左轮:00050f92
12.7毫米手枪:0008f213
狩猎左轮枪:0008f214
44麦格农左轮:0008f215
357麦格农左轮:0008f216
9毫米冲锋枪:0008f217
幸运手枪:000e2c86
万斯的9毫米手枪:000e32f4
带消声器的22手枪:000e377a
望远镜:000e6346
玛丽亚手枪:000e7655
冲锋枪;0010a709
不可思议的麦格农手枪:00127c6c
游骑兵的红木杉手枪(封面的那把左轮):00129a44
引爆装置:00130041
调适用大手枪:001465a6
罗亚而的引爆装置:0014c068
电击2:00166b94
大山炮:001673cd
能量冲击枪:001694df
10毫米手枪2:00176e5b
44麦格农左轮2:00176e57
激光手枪:00004335
等离子手枪:00004343
充能手枪:0009071f
等离子护卫者:00090727
脉冲枪:00090a6b
哗哗枪:00103b1d
丢失的激光手枪:0010a6fc
欧几里德的C型探测手枪:0014eb3c
等离子护卫者:00174094
飞矛:0014d2ac
飞斧:0014de1d
飞刀:00161246
等离子步枪:00004344
狙击步枪:00004353
激光:0007b237
激光2:0007b239
雷鸟机炮:00089c51
防暴散弹枪:0008ed0a
22消声冲锋枪:0008f218
美国M4型突击步枪(老式):0008f21e
5.56毫米重型机枪:000906df
激光汤姆森:0009073b
Q-35物质调节器:000e6064
军用步枪:000e9c3b
神枪手卡宾枪:00106fea
美国全民星卡宾枪:00106feb
充能步枪:00121154
多束等离子步枪:00121168
范丶格拉夫的等离子步枪:001251cc
12.7毫米冲锋枪:001429d1
戈壁战役侦察步枪:001429e1
高斯步枪(神器):0015837b
老旧的高斯步枪(神器):0015b38d
突击卡宾枪:00174093
火焰喷射器:0000432d
格林激光炮:0000432e
转轮机枪:0000433f
哨兵机器人的多管激光枪:000389af
等离子重型发射器:000906cf
火球炮:000906da
榴弹机关炮:00090a6a
地狱火喷射器:000e2bfc
肩扛式导弹:00010ba90
宽恕者:0015fff4
复仇者多管机枪:001629b6
炸药:000ba0f3
炸药2:0010108d
黄色炸药(长引线):00109a0c
毒气手雷:0012701f
燃烧手雷:0014ddde
神圣破片手雷:0014ea5a
C-4塑胶炸药:001221c1
碎尸锯:00004349
火焰刀:0000434e
导弹发射器:00004340
头部激光:00018b9f
火焰喷射器:00039550
雷鸟轰击炮:0003e5e2
导弹发射器(型号2):00057e8f
辐射唾液:00058717
火焰喷射器(型号2):00078c60
火焰喷射器(型号3):0009e8df
迷魂枪:000bf5a4
特拉斯火炮:000e2bec
特斯拉火炮2:000e2bed
特拉斯火炮3:000e2bee
内利斯大炮:001003b1
损坏的导弹发射器:001056d2
榴弹发射器:0010a70a
火蜥蜴吐息:00113248
辐射唾液2:0014f424
尖叫:0014f449
壁虎的火焰吐息:0014f474
特斯拉冲击原型机:0015a47f
安娜贝勒发射器:00162019