《辐射:新维加斯》武器

關於辐射:新维加斯中的特殊武器,參見辐射:新维加斯特殊武器。

本页列出所有 weapon 在 辐射:新维加斯.

本页未详细描述内容。详情请参阅相关文章。

关于 weapon 在其他 异尘余生 游戏, 请看 "Weapon".

关于 辐射:新维加斯 内容概述, 请参照 "Portal:Fallout: New Vegas."

图标说明

- 伤害:此项数据从G.E.C.K.中直接提取,表示每点击一次鼠标所造成的伤害。对于大多数枪械来说,这就是一颗子弹,而对于霰弹枪来说,指的是一颗弹头(内含数枚弹丸),对于激光加特林来说是单束光线。此项数据最适于用来对比步枪这样的半自动武器,因为它可以直观地展示出每次射击所造成的伤害,而不必考虑换弹速度和射速。

- 秒伤(DPS):在一秒内所持续造成的最大伤害值,通过时间段内射速造成的伤害来表达。每次击发后都需要换弹的武器在计算时会算入换弹时间,其余武器则计算不含换弹时间在内的持续输出效率。

- 射速:每秒内所能射击/攻击的最大次数,此项数据不考虑换弹时间。

- 散布:此项数据来源于G.E.C.K.内的“最小散布”一项(“散布”的说法未被启用)。它指的是远程武器的精准程度。如果姿态、武器技能和武器状况都处于最理想情况,那么数据为0就意味着武器的弹道将会是一条完美的直线。只要数据大于0,那么不论你的姿态、武器技能和武器状况是什么样,都会按相应程度偏离或折射。

- 暴击乘数:“暴击乘数”应用于你的游戏角色的暴击机率上。该乘数会在你所发动的每一次攻击次数中产生影响(比如从转轮机枪中射出的每一枚5毫米子弹 的弹头)。例如,如果你的游戏角色的暴击机率为5%,你所使用的武器的暴击乘数是x2,那么每次射击都有5% x 2 =10%的暴击机率。对于全自动武器(突击步枪、冲锋枪,转轮机枪等等)而言,G.E.C.K.中的暴击乘数被分到了射速一栏,因此全自动武器的乘数极小。这是为了平衡弹头数量和暴击机率所做的设定。要注意,使用全自动武器在V.A.T.S.模式下发动的单次攻击只进行一次暴击检定,但暴击伤害的加成会应用到该次攻击的全部子弹上去。

- 暴击伤害:当你造成一次暴击时所额外增加的伤害。更具体说,潜行暴击比普通暴击所造成的伤害还要高一倍。

- 行动点数(AP)消耗:在V.A.T.S.模式下每一次攻击所消耗的行动点数。

- 伤害范围(AOE):爆破物在G.E.C.K.中以测量单位为准的爆炸范围。

- 耐久度:一把武器从满生命值到最后完全损毁所能攻击/射击的最大次数。

- 弹药种类:武器所使用的弹药种类。

- 载弹量:武器所能承载的最大子弹数量。换弹射击数:一整支弹夹所能射出的最大次数。

- 武器重量:换算为背负单位后的武器重量值。

- 武器的瓶盖价值:以瓶盖为单位的武器基础价值。转售的价格受交易技能的影响。

- 重量价值比:以瓶盖为单位的武器基础价值与武器重量之比。

- 技能要求:要不受任何惩罚地使用武器时对武器技能和技能等级的要求。

- 力量要求:要不受任何惩罚地使用武器时对力量的要求。

目录

1 枪械

1.1 手枪

1.2 步枪

1.3 冲锋枪

1.4 霰弹枪

1.5 重型武器

2 能量武器

2.1 能量手枪

2.2 能量步枪

2.3 重型能量武器

3 爆破武器

3.1 发射器

3.2 投掷武器

3.3 埋放武器

4 近战

4.1 锐器

4.2 钝器

4.3 投掷物

5 肉搏武器

6 其它

7 未采用武器

7.1 删减内容

7.2 NPC武器

8 幕后

8.1 Specific rifles

8.2 General implementation

8.3 Unique weapons

9 Bugs

9.1 图例

10 枪支

10.1 手枪

10.2 步枪

10.3 冲锋枪

10.4 霰弹枪

10.5 重型武器

11 能量武器

11.1 能量手枪

11.2 能量步枪

11.3 重型能量武器

12 爆炸类武器

12.1 投射类

12.2 投掷类

12.3 放置类

13 近战武器

13.1 锐器

13.2 钝器

13.3 投掷类

13.4 徒手武器

14 其他

15 不可用武器

15.1 删减内容

15.2 NPC武器

16 武器代码:D

枪械[]

“枪械是莫哈维废土上最常见的远程武器。他们的数量和种类繁多,而且弹药也相对易于获取。”— 辐射:新维加斯 加载界面注释

手枪[]

Image

Base ID

.357 Magnum revolver²

26

45.5

1.75

x1

26

26

1.0

0.5

.357 Magnum round

6

995

2

110

55

0

3

0008F216

Lucky²

30

82.5

2.75

x2.5

30

17

1.76

0.3

.357 Magnum round

6

1120

2.5

1500

600

0

3

000E2C86

.44 Magnum revolver²

36

67.5

1.875

x1

36

25

1.44

0.7

.44 Magnum round

6

1245

3.5

2500

714.3

50

5

0008F215

Mysterious Magnum²

42

102.4

2.44

x1

42

22

1.91

0.5

.44 Magnum round

6

745

4

3200

800

50

6

00127C6C

.45 Auto pistol²

29

79.8

2.75

x1

29

17

1.7

0.8

.45 Auto

7

745

1.5

1750

1166.7

25

3

xx{{#pad:008e1a|6|0|left}}

A Light Shining in Darkness²

33

144.4

4.38

x2

33

15

2.2

0.55

.45 Auto

6

1245

1.2

4500

3750

75

3

xx{{#pad:009dbe|6|0|left}}

5.56mm pistol²

28

77

2.75

x2

28

21

1.33

0.6

5.56mm round

5

870

5

1200

240

50

6

xx{{#pad:000813|6|0|left}}

That Gun

30

90

3.0

x2.5

30

19

1.58

0.5

5.56mm round

5

1120

5

1750

350

50

6

00133058

9mm pistol²

16

50

3.13

x1

16

17

0.94

0.7

9mm round

13

745

1.5

100

66.7

0

2

000E3778

Maria²

20

75

3.75

x2

20

15

1.3

0.2

9mm round

13

995

1.5

1000

666.7

0

2

000E7655

10mm pistol²

22

60.5

2.75

x1

22

17

1.29

0.8

10mm round

12

395

3

750

250

25

4

0000434F

Weathered 10mm pistol

24

66

2.75

x1

24

17

1.41

0.8

10mm round

12

545

3

1200

400

0

4

001735D4

12.7mm pistol

40

110

2.75

x1

40

17

2.35

1.1

12.7mm round

7

395

3.5

4000

1142.9

75

7

0008F213

Li'l Devil¹

45

146.3

3.25

x2

45

15

3.0

0.9

12.7mm round

7

595

3.2

16000

5000

75

8

xx{{#pad:000805|6|0|left}}

Hunting revolver(GRA)

58

87

1.5

x1

58

31

1.87

0.35

.45-70 Gov't

5

545

4

3500

875

75

6

0008F214xx{{#pad:852|6|0|left}}

Ranger Sequoia

62

104.6

1.69

x1.5

62

30

2.07

0.1

.45-70 Gov't

5

395

4

1200

300

75

6

00129A44

Police pistol¹

30

60

2.0

x1

45

19

1.58

0.5

.357 Magnum round

6

1120

3

1000

333.3

0

4

xx{{#pad:00bbc2|6|0|left}}

Silenced .22 pistol¹

9

31.5

3.5

x3

18

17

0.53

0.5

.22LR round

16

495

3

80

26.6

0

1

000E377A

Unique weapons are highlighted with a darker background

¹ Normal holdout weapon: May be concealed regardless of Sneak skill.

² Improved holdout weapon: May be concealed if Sneak ≥ 50

步枪[]

Image

Base ID

Anti-materiel rifle¹(GRA)

110

49.3

.45

x1

110

55/65

2/1.69

.015

.50 MG

8

470

20

5600

280

100

8

0008F21Cxx{{#pad:84f|6|0|left}}

Assault carbine(GRA)

13

156

12

x0.06

13

20

3.25

1.2

5mm round

24

3745

6

3950

658

75

3

0008F21Exx{{#pad:850|6|0|left}}

Automatic rifle

40

240

6

x.18

40

35

2.28

2.5

.308 round

20

995

16

4500

281

100

8

xx{{#pad:00a7a9|6|0|left}}

Battle rifle (GRA)

48

92.6

1.93

x1

48

25

1.92

.55

.308 round

8

1495

9.5

1500

158

75

6

xx{{#pad:000812|6|0|left}}

This Machine

55

117.9

2.14

x1

55

22

2.5

.5

.308 round

8

2995

9.5

2800

295

75

6

000F062B

BB gun

4

6.2

1.54

x1

4

28

.14

.5

BB

100

245

2

36

18

0

1

00004323

Abilene Kid LE BB gun

4

6.2

1.54

x1.5

70

28

.14

.5

BB

100

495

2

500

250

0

1

0015FF5D

Brush gun

75

92.3

1.23

x1

75

33

2.27

.06

.45-70 Gov't

6

745

5

4900

980

100

6

00121148

Medicine Stick

78

108

1.38

x1

78

31

2.52

.06

.45-70 Gov't

8

995

5.5

20000

3636

100

6

xx{{#pad:00080e|6|0|left}}

Cowboy repeater

32

54.2

1.69

x1.25

32

27

1.19

.06

.357 Magnum round

7

595

5

800

160

25

4

0008F21A

La Longue Carabine¹

35

75.4

2.15

x1.5

35

24

1.46

.05

.357 Magnum round

11

745

5

1500

300

25

5

000F56F5

Hunting rifle

52

49.3

.95

x2

52

40

1.3

.01

.308 round

5

1495

6

2200

366

50

6

00004333

Paciencia

55

65.1

1.18

x2

110

35

1.57

.01

.308 round

3

1745

6.2

12000

1936

50

6

xx{{#pad:00080c|6|0|left}}

Light machine gun

21

252

12

x0.06

21

18

5.83

1.5

5.56mm round

90

3995

15

5200

347

100

8

000906DF

Bozar¹

19

285

15.01

x.05

19

18

4.22

.75

5.56mm round

30

3995

15

20000

1333

100

8

xx{{#pad:000806|6|0|left}}

Marksman carbine¹

24

136.8

5.7

x1

24

14

1.71

.04

5.56mm round

20

1995

6

5200

867

100

4

00106FEA

All-American¹

26

156

6

x1

26

13

2.0

.035

5.56mm round

24

1995

6

5900

983

100

4

00106FEB

Service rifle

18

75.6

4.2

x1

18

15

1.2

.55

5.56mm round

20

1995

8.5

540

64

25

2

000E9C3B

Survivalist's rifle

48

187.2

3.9

x1

48

20

2.4

.08

12.7mm round

10

2495

8.5

5400

635

75

4

xx{{#pad:00dd79|6|0|left}}

Sniper rifle¹

45

86.8

1.93

x2

45

27

1.66

.02

.308 round

5

395

8

4100

513

75

6

00004353

Christine's CoS silencer rifle¹

62

99.6

1.61

x2.5

62

38

1.63

.02

.308 round

5

420

5.5

6100

1109

75

6

xx{{#pad:0112ba|6|0|left}}

Gobi Campaign scout rifle¹

48

102.9

2.14

x2

80

24

2.0

.018

.308 round

6

795

4.5

6200

1378

75

6

001429E1

Trail carbine

48

73.8

1.5

x1

48

29

1.65

.06

.44 Magnum round

8

2495

5.5

3900

709

75

5

000CD539

Varmint rifle

18

21.9

1.22

x1

18

35

.51

.024

5.56mm round

5

595

5.5

75

14

0

3

0007EA24

Ratslayer¹

23

30

1.3

x5

23

33

.7

.0225

5.56mm round

8

995

4.5

2000

444

0

3

000E5B17

Unique weapons are highlighted with a darker background

¹ Scoped by default.

冲锋枪[]

Image

Base ID

.45 Auto SMG

26

286

11

x0.06

26

19

5.47

2.3

.45 Auto

30

2995

11

3750

341

75

6

xx{{#pad:00996c|6|0|left}}

9mm SMG

14

154

11

x0.06

14

20

2.8

1.5

9mm round

30

2745

4

850

213

25

3

0008F217

Vance's 9mm SMG

17

221

13

x0.05

17

20

4.25

1.5

9mm round

60

3745

4

1500

375

25

3

000E32F4

10mm SMG

19

171

9

x0.08

19

22

2.59

2.2

10mm round

30

2495

5

2370

474

50

5

00004321

Sleepytyme¹

22

220

10

x0.1

22

22

4.0

1.7

10mm round

40

2495

5

8250

1650

50

5

xx{{#pad:00080d|6|0|left}}

12.7mm SMG(GRA)

36

324

9

x0.08

36

24

4.5

2.0

12.7mm round

21

2495

5

5100

1020

100

6

001429D1xx{{#pad:84e|6|0|left}}

H&H Tools nail gun

9

126

14

x0.12

9

20

2.7

1.4

Nails

90

2745

4

5000

1250

75

2

xx{{#pad:00925e|6|0|left}}

Silenced .22 SMG

10

110

11

x0.23

20

19

2.1

2.0

.22LR round

180

4995

8

1850

231

50

2

0008F218

Unique weapons are highlighted with a darker background

¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

霰弹枪[]

Image

Base ID

Caravan shotgun

045(6.4 x7)

144.6

3.21

x1

6

20

2.25

2.2

20 gauge shotgun shell

2

695

3

675

225

25

3

000CD53A

Sturdy caravan shotgun

050(7.1 x7)

160.7

3.21

x1

7

27

1.85

4

20 gauge shotgun shell

2

1495

3

875

292

0

3

001735E3

Hunting shotgun

070(10 x7)

116.7

1.67

x1

10

28

2.5

1.5

12 gauge

5

995

7.5

3800

507

75

5

0008ED0B

Dinner Bell

075(10.7 x7)

125

1.67

x1

11

28

2.67

1.2

12 gauge

5

745

7.5

4800

640

75

5

000F0B12

Lever-action shotgun

048(6.9 x7)

84.9

1.8

x1

7

25

1.92

1.9

20 gauge shotgun shell

5

495

3

2000

667

50

4

0008ED0C

Riot shotgun

067(9.5 x7)

268

4.0

x1

10

17

3.94

2.5

12 gauge

12

870

5

5500

1100

100

7

0008ED0A

Sawed-off shotgun¹

100(7.1 x14)

28.2

2.34

x1

7

37

2.7

4.0

12 gauge

2(1)

395

4

1950

488

50

4

0000434C

Big Boomer

120(8.6 x14)

34.2

2.58

x1

9

35

3.43

3.5

12 gauge

2(1)

395

4

2500

625

50

4

001673CD

Single shotgun

050(7.1 x7)

20.9

2.6

x1

7

50

1.0

1.4

20 gauge shotgun shell

1

995

7

175

25

0

5

000E393B

Unique weapons are highlighted with a darker background

¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

重型武器[]

Image

Base ID

K9000 cyberdog gun¹

26

182

7

x0.5

13

27

2.9

1.35

.357 Magnum round

50

2495

27

7500

278

75

8

xx{{#pad:00e39e|6|0|left}}

FIDO¹

36

252

7

x0.5

18

28

3.9

1.5

.44 Magnum round

50

2495

27

9500

352

85

9

xx{{#pad:00fd3c|6|0|left}}

Minigun

12

240

20

x0.5

12

30

3.2

1.0

5mm round

240

5995

25

5500

220

100

10

0000433F

CZ57 Avenger

13

390

30

x0.5

13

25

6.24

0.55

5mm round

120

7995

18

8500

340

100

10

001629B6

Shoulder mounted machine gun

30

210

7

x0

20

30

3.0

0.9

10mm round

60

3995

17

7500

442

75

7

xx{{#pad:008858|6|0|left}}

Unique weapons are highlighted with a darker background

¹ Scoped by default

能量武器[]

“Energy weapons are less common and varied than guns, but have a small number of ammunition types and can be quite potent.”— Fallout: New Vegas loading screen

能量手枪[]

Image

Base ID

Alien blaster¹

75

131.3

1.8

x100

50

20

3.75

0

Alien power cell

10

2495

2

4000

2000

75

1

00004322

Euclid's C-Finder

0+150

20.6

0.2

x50

0

50

3

0.5

Archimedes II charge

1

3995

15

1

0.07

0

1

0014EB3C

Flare gun² ³

10+1/10s

3.4

1.8

x1.5

10

30

0.67

0.5

Flamer fuel

10

245

2

500

250

0

3

xx{{#pad:004c4e|6|0|left}}

Laser pistol²(GRA)²

12

45

3.75

x1.5

12

15

0.8

0.1

SEC

30

995

3

175

58.3

0

1

00004335xx{{#pad:84d|6|0|left}}

Compliance Regulator²

8

30

3.75

x1.5

12

15

0.53

0.1

SEC

30

995

3

175

58.3

0

1

xx{{#pad:00c626|6|0|left}}

Missing laser pistol³

11

41.3

3.8

x1.5

11

15

0.73

0.1

SEC

30

995

3

175

58.3

0

1

0010A6FC

Pew Pew²

75

150

2.0

x2.5

50

35

2.14

0.1

SEC

10(2)

395

3

2498

832.6

0

1

00103B1D

Plasma Defender(GRA)

38

95

2.5

x 1

38

20

1.9

0.3

SEC

32(16)

495

2

3000

1500

50

2

00090727xx{{#pad:853|6|0|left}}

Plasma pistol²(GRA)²

33

57.8

1.75

x1.5

33

30

1.1

0.5

SEC

32(16)

745

3

200

66.6

0

2

00004343xx{{#pad:855|6|0|left}}

Pulse gun⁴

5+250/+110⁴

5.17

1

x1

5

20

0.25

0.1

SEC

25(5)

495

2

1800

900

25

2

00090A6B

Recharger pistol

18

90

5

x1.2

18

13

1.38

0.1

Microfusion breeder

20

1495

7

2700

385.7

50

2

0009071F

MF Hyperbreeder Alpha²

25

175

7

x2

25

20

1.25

1.0

Microfusion breeder

10

3995

7

8900

1271.4

50

2

xx{{#pad:000802|6|0|left}}

Sonic emitter - Gabriel's bark² ⁴

55+20⁴

56.9

1.03

x1

25

30

1.83

0.1

SEC

24(12)

495

2

3500

1750

50

2

xx{{#pad:00e37e|6|0|left}}

Sonic emitter - opera singer² ⁴

55+20⁴

56.9

1.03

x1

25

30

1.83

0.1

SEC

24

495

2

3500

1750

50

2

xx{{#pad:00e1b8|6|0|left}}

Sonic emitter - revelation² ⁴

31+20⁴

32.1

1.03

x1

18

30

1.03

0.1

SEC

24

495

2

3500

1750

50

2

xx{{#pad:00e381|6|0|left}}

Sonic emitter - robo-scorpion² ⁴

65+20⁴

67.2

1.03

x1

30

30

2.16

0.1

SEC

24(8)

495

2

3500

1750

75

2

xx{{#pad:00e386|6|0|left}}

Sonic emitter - tarantula² ⁴

60+20⁴

62.1

1.03

x1

30

30

2.0

0.1

SEC

24(8)

495

2

3500

1750

75

2

xx{{#pad:00e389|6|0|left}}

Unique weapons are highlighted with a darker background

¹ May only be acquired if the player has chosen the Wild Wasteland trait.

² Improved holdout weapon: May be concealed if Sneak ≥ 50.

³ Frightens abominations.

⁴ Does bonus damage to robots and power armored foes.

能量步枪[]

Image

Base ID

Gauss rifle²

120

45

3

x2

60

40

3

0.03

MFC

5(1)

395

7

3000

429

75

5

0015837B

YCS/186¹ ²

140

52.5

3

x2

70

40

3.5

0.0275

MFC

4(1)

495

8

3000

375

75

5

0015B38D

Holorifle²

80

88.9

1.11

x1

80

30

2.67

0.4

MFC

4

495

8

3000

375

50

4

xx{{#pad:0092ef|6|0|left}}

LAER

65

162.5

2.5

x1.5

15

32

2

0.08

MFC

20

370

4

8000

2000

75

4

xx{{#pad:00b9cf|6|0|left}}

Elijah's advanced LAER

65

178.8

2.75

x1.5

15

32

2

0.08

MFC

15

245

4

8500

2125

75

4

xx{{#pad:015dd3|6|0|left}}

Laser RCW

15

135

9

x0.05

15

20

2.25

0.08

ECP

60

1995

4

2150

537

50

4

0009073B

Laser rifle

22

67.8

3.08

x1.5

22

18

1.22

0.025

MFC

24

620

8

800

100

25

3

00004336

AER14 prototype

35

105

3

x2

35

20

1.75

0.0225

MFC

24(12)

495

8.5

2200

259

25

3

001479B3

Van Graff laser rifle

15

46.2

3.08

x1.5

15

18

0.83

0.025

MFC

24

270

8

800

100

0

3

001251CD

Multiplas rifle

105(35x3)

105

1

x1

34

35

3

1.5

MFC

30(10)

245

7

2500

357

50

4

00121168

Plasma rifle

47

65.8

1.4

x2

47

30

1.57

0.2

MFC

24(12)

370

8

1300

163

25

3

00004344

Van Graff plasma rifle

32

44.8

1.4

x2

32

30

1.06

0.2

MFC

24(12)

370

8

1300

163

0

3

001251CC

Q-35 matter modulator

40

96

2.4

x2

62

28

1.43

0.2

MFC

12

1245

7

3000

429

25

2

000E6064

Recharger rifle

12

51.1

4.3

x1.5

12

19

0.63

0.02

Microfusion breeder

7

370

15

250

17

0

5

00121154

Tri-beam laser rifle(GRA)

66(22x3)

180

2.73

x1.5

22

23

2.87

0.5

MFC

24(8)

245

9

4800

533

75

4

000E2BF4xx{{#pad:000854|6|0|left}}

Unique weapons are highlighted with a darker background

¹ May only be acquired if the player has not chosen the Wild Wasteland trait.

² Scoped by Default.

重型能量武器[]

Image

Base ID

Arc welder

9+8/+4¹

72

8

x0.36

1

30

0.9

0.5

ECP

30

1245

15

3700

247

75

7

xx{{#pad:00766b|6|0|left}}

Flamer

16+2/5s

130

8

x0.42

1

50

1.6

0.5

Flamer fuel

60

995

15

2350

157

50

7

0000432D

Cleansing Flame

15+10/6s

115

7

x1

1

55

4.1

1.5

Flamer fuel

100

1495

22

9500

432

50

7

xx{{#pad:00080b|6|0|left}}

Gatling laser

10

300

30

x0.02

10

30

4

0.6

ECP

240

7495

18

6800

378

100

8

0000432E

Sprtel-Wood 9700

16

320

20

x0.04

16

30

4.3

0.5

ECP

90

4995

15

20000

1333

100

6

xx{{#pad:000803|6|0|left}}

Heavy incinerator

15+20+8/5s

148

4

x0.83

5

50

1.5

0.5

Flamer fuel

24

995

15

7200

480

100

8

000E2BFC

Incinerator

1+20+4/8s

46

2

x1.67

1

50

1.1

0.1

Flamer fuel

30

995

12

1300

108

25

6

000906DA

Plasma caster

65

195

3

x1

65

25

2.6

0.7

MFC

10

395

20

7000

350

100

8

000906CF

The Smitty Special

35

245

7

x0.1

35

30

3.5

1.3

MFC

20

1095

20

20000

1000

100

8

xx{{#pad:00080a|6|0|left}}

Tesla cannon

80+20/2s

127.4

1.34

x2

40

37

3.2

0.1

ECP

20(4)

395

8

8700

1088

100

8

000E2BEC

Elijah's jury-rigged Tesla cannon

85+20/2s

154.2

1.58

x2

45

37

3.4

0

ECP

30(6)

245

8

13500

1688

100

8

xx{{#pad:01199e|6|0|left}}

Tesla-Beaton prototype

90+25/2s

145.8

1.34

x2

45

37

3.8

0.08

ECP

24(4)

195

8

12525

1566

100

8

0015A47F

Unique weapons are highlighted with a darker background

¹ Does bonus damage to robots and power armored foes.

爆破武器[]

“Explosive weapons are best used when dealing with crowds or in situations where precision is not a high priority."”— Fallout: New Vegas loading screen

发射器[]

Image

AOE

Base ID

25mm grenade APW

2+50

550

130

2.5

25

2.1

0.7

25mm

6

745

8

4200

525

75

5

xx{{#pad:00081b|6|0|left}}

Fat Man(GRA)

400+600

1700

275.2

1.58

65

15.4

0.5

Mini nuke

1

495

30

6000

200

100

8

0000432Cxx{{#pad:ac3|6|0|left}}

Esther

475+600

1700

304.7

1.89

55

19.5

0.5

Mini nuke

1

620

40

18000

450

100

8

xx{{#pad:000804|6|0|left}}

Grenade machinegun

0+50

550

150

3

50

1.0

1

25mm grenade

30

995

15

5200

347

100

8

00090A6A

Mercy

5+100

750

325.5

3.1

50

2.1

1

40mm grenade

18

2495

15

5200

347

100

8

0015FFF4

Grenade launcher

30+100

750

57.4

0.6

35

3.71

0.7

40mm grenade

4

495

12

4200

350

75

5

0007EA25

Grenade rifle

2+100

750

41.4

2.14

35

2.9

1

40mm grenade

1

495

6

300

50

25

3

000FF576

Great Bear grenade rifle

15+100

750

46.6

2.14

32

3.6

0.5

40mm grenade

1

1245

5

950

190

25

3

xx{{#pad:0046c4|6|0|left}}

Mercenary's grenade rifle

2+100

750

41.4

2.14

35

2.9

1

40mm grenade

1

495

5.5

300

55

0

3

001735E4

Red Victory grenade rifle

2+100

750

44.1

3.21

29

3.5

0.5

40mm grenade

1

620

4

950

238

25

3

xx{{#pad:0046c3|6|0|left}}

Thump-Thump

2+100

750

43.2

2.79

35

2.9

0.8

40mm grenade

1

620

5.5

800

145

25

3

001429E2

Missile launcher

125+200

1000

70.1

1.58

55

5.9

0.3

Missile

1

245

20

3900

195

75

6

00004340

Annabelle

150+200

1000

77.3

1.89

47

7.4

0.02

Missile

1

495

15

5200

347

75

5

00162019

Red Glare ¹

20+40

500

240

4

25

2.4

0.5

Rocket

13

2245

20

15000

750

100

6

xx{{#pad:004c3c|6|0|left}}

Unique weapons are highlighted with a darker background

¹ Scoped by default.

投掷武器[]

Image

AOE

Base ID

Dynamite²

1 +75

750

30

0.4

24

3.17

0.3

25

83

0

1

000BA0F3

Fire bomb²

1 +20+4/8s

212

12.5

0.4

24

2.2

0.5

200

400

50

2

xx{{#pad:00bcb4|6|0|left}}

Flash bang²

1 +0

768

0.65

0.65

24

0.04

0.5

50

100

50

4

xx{{#pad:004c35|6|0|left}}

Frag grenade²

1 +125

900

82.2

0.65

24

5.3

0.5

150

300

25

2

00004330

Holy Frag Grenade³

1 +800

1500

522.4

0.65

24

33.4

0.5

500

1000

0

2

0014EA5A

Incendiary grenade

1 +50+6/15s

450

39.3

0.65

24

5.87

0.5

200

400

50

2

0014DDDE

Long-fuse dynamite²

1 +75

750

30.8

0.4

24

3.17

0.3

25

83

0

1

00109A0C

MFC grenade¹

1 +75

600

49.6

0.65

35

2.17

0.5

15

30

25

2

xx{{#pad:0008c8|6|0|left}}

Nuka-grenade¹

1 +350+2/5s

450

230.9

0.65

24

15.04

0.5

50

100

100

2

xx{{#pad:000818|6|0|left}}

Plasma grenade²

1 +225

450

147.4

0.65

24

9.4

0.5

300

600

75

2

00004332

Pulse grenade² ⁴

1 +10+200/+80⁴

750

7.2

0.65

24

.45

0.5

40

80

50

2

00004331

Tin grenade¹

1 +100

768

65.8

0.65

35

2.89

0.5

25

50

0

2

xx{{#pad:000814|6|0|left}}

Unique weapons are highlighted with a darker background

¹ Normal holdout weapon: May be concealed regardless of Sneak skill.

² Improved holdout weapon: May be concealed if Sneak ≥ 50

³ May only be acquired if the player has chosen the Wild Wasteland trait.

⁴ Does bonus damage to robots and power armored foes.

埋放武器[]

Image

AOE

Base ID

Bottlecap mine²

1 +200

256

35

5.74

0.5

150

300

0

1

0000433A

C-4 plastic explosive¹

1 +250

512

24

10.45

0.5

1000

2000

50

1

001221C1

Demolition charge

2 +100

192

38

2.68

1.5

75

50

0

1

xx{{#pad:01140b|6|0|left}}

Detonator¹

N/A

-

-

-

0.5

25

50

0

0

00130041

Fat mine

5 +450

1400

35

13

3.25

275

84.62

50

3

xx{{#pad:000815|6|0|left}}

Frag mine

1 +100

192

35

2.88

0.5

75

150

25

1

0000433C

Gas bomb

1 +80

600

24

5.2

5

100

20

50

1

xx{{#pad:00c45d|6|0|left}}

MFC cluster¹ ²

1 +(75x6)

600

35

12.9

0.5

110

220

50

2

xx{{#pad:0008c9|6|0|left}}

Plasma mine

1 +150

192

35

4.31

0.5

300

600

75

2

0000433D

Powder charge²

1 +75

192

35

2.17

0.5

25

50

0

1

00109A0B

Pulse mine³

1 +10+200/+80³

450

35

0.31

0.5

40

80

50

2

0000433E

Satchel charge

1 +250

384

35

7.17

0.75

125

166.66

50

4

xx{{#pad:0076e3|6|0|left}}

Time bomb²

1 +150

1024

24

6.29

0.5

750

1500

50

1

0013D534

Time bomb, high yield²

1 +400

1536

24

16.71

0.5

750

1500

50

1

xx{{#pad:000811|6|0|left}}

¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

² Custom-built weapon

³ Does bonus damage to robots and power armored foes.

近战[]

“Most Melee Weapons are completely silent, making them excellent stealth weapons.”— Fallout: New Vegas loading screen

锐器[]

Image

Base ID

Bowie knife²

23

79.6

3.46

x1.5

35

20

2.3

495

1

1000

1000

75

3

xx{{#pad:0046c7|6|0|left}}

Blood-Nap²

30

110.8

3.69

x1.5

45

17

3.5

495

1

2000

2000

50

4

xx{{#pad:00a606|6|0|left}}

Bumper sword

32

45.5

1.42

x1

32

38

1.68

1495

12

2500

208

50

8

000CD50D

Blade of the East

65+2/10s

104.6

1.58

x1

30

35

4.3

3995

12

45

3.8

100

9

00143FBA

Blade of the West

60

127.9

2.13

x1.5

30

29

4.1

745

12

5700

475

100

9

xx{{#pad:008b05|6|0|left}}

Chainsaw³(GRA)

80

80

1

x1

8

65

2.5

7995

20

2800

140

75

7

0015FE44xx{{#pad:851|6|0|left}}

Cleaver²

7

17.8

2.54

x1

7

22

0.6

1245

2

20

10

0

2

00109A0A

Chopper²

14

54.9

3.92

x2

14

22

1.3

1245

2

800

400

0

2

0014D2AA

Combat knife²

15

48.5

3.23

x2

15

17

1.8

445

1

500

500

50

3

00004326

Chance's knife²

22

91.4

4.15

x2

22

17

2.6

445

1

900

900

50

3

00162C92

Cosmic knife¹

12

36

3

x1

12

20

1.2

745

1

35

35

0

1

xx{{#pad:00bd09|6|0|left}}

Cosmic knife clean¹

15

45

3

x1.2

15

20

1.5

995

1

50

50

0

1

xx{{#pad:012209|6|0|left}}

Cosmic knife super-heated¹

14

42

3

x5

14

20

1.4

745

1

50

50

0

1

xx{{#pad:010589|6|0|left}}

Fire axe

55

86.8

1.58

x1

27

22

5.0

995

8

2500

313

75

5

0011A8B9

Knock-Knock

66

118.8

1.8

x1

33

21

6.3

545

8

3200

400

75

5

00156F7C

Hatchet²

16

40.6

2.54

x1

16

22

1.5

1495

2

75

37.5

25

2

0011A8E4

Katana

22

71.1

3.23

x2

22

21

2.1

995

3

2500

833

75

4

xx{{#pad:000817|6|0|left}}

Knife¹

8

24

3

x1

8

20

0.8

745

1

20

20

0

1

00004334

Knife spear

20

37.9

1.89

x1

20

35

1.1

1995

3

55

18.3

25

2

xx{{#pad:000fbe|6|0|left}}

Knife spear clean

25

47.4

1.89

x1.2

25

35

1.4

1995

3

55

18.3

25

2

xx{{#pad:012208|6|0|left}}

Machete

11

33

3

x1.5

11

20

1.1

245

2

50

25

25

3

000CE569

Broad machete

15

48.5

3.23

x2

15

17

1.8

370

1

75

75

0

3

001735E5

Liberator

18

62.3

3.46

x3

18

18

2.0

370

2

1000

500

25

3

00127E45

Machete gladius

28

84

3

x1.5

28

20

2.8

370

2

1000

500

25

4

0015430B

Proton axe⁵

50+50/+20⁵

90.8

1.82

x1

25

22

4.5

995

8

3500

437.5

50

5

xx{{#pad:016a4b|6|0|left}}

Protonic inversal axe⁵

58+50/+20⁵

105.3

1.82

x1

45

25

4.6

1245

8

4000

500

55

5

xx{{#pad:009701|6|0|left}}

Ripper² ³(GRA)

50

50

1

x1

5

65

1.5

5995

6

1200

200

50

3

00004349xx{{#pad:857|6|0|left}}

Shishkebab

40+2/5s

94.3

2.31

x2

20

28

3.2

2495

3

2500

833.3

75

6

0000434E

Gehenna

42+5/5s

121.3

2.77

x2

21

25

4.4

1995

3

12000

4000

75

6

xx{{#pad:00080f|6|0|left}}

Straight razor¹

5

18.5

3.69

x2

10

18

0.6

370

1

35

35

0

1

000F0F04

Figaro¹

8

33.2

4.15

x4

16

17

0.9

445

1

400

400

0

1

0014D2A7

Switchblade¹

7

14

2

x2

11

18

0.8

495

1

35

35

25

1

000289C3

Thermic lance³

100

100

1

x1

10

65

3.1

9995

20

5500

275

100

7

0015C881

Unique weapons are highlighted with a darker background

¹ Normal holdout weapon: May be concealed regardless of Sneak skill.

² Improved holdout weapon: May be concealed if Sneak ≥ 50.

³ Ignores DR/DT.

⁴ Includes double normal weapon damage in V.A.T.S.

⁵ Does bonus damage to robots and power armored foes.

钝器[]

Image

Base ID

9 iron

17

40.3

2.37

x1

17

22

1.5

295

3

55

18

25

2

000FC335

Nephi's golf driver

30

71.1

2.37

x1.2

30

21

2.9

245

1

500

500

25

2

000F56F6

Baseball bat(GRA)

22

36.3

1.65

x1

22

25

1.8

1995

3

250

83.3

25

4

0000421Cxx{{#pad:84c|6|0|left}}

Cattle prod

5

11.5

2.3

x2

5

28

0.36

2495

3

450

150

75

4

0013316D

Dress cane

22

50.8

2.3

x1

35

27

1.63

245

3

40

13.3

50

2

0011A8A0

Lead pipe¹

22

55.8

2.54

x1

22

24

1.8

245

3

75

25

50

5

00004337

The Humble Cudgel¹

26

72

2.77

x1

26

21

2.5

370

3

350

116.7

50

5

00157BCA

Nail board

25

35.5

1.4

x0

25

27

1.85

295

4

250

62.5

25

7

000A01DD

Pool cue

15

22.5

1.5

x0

15

27

1.1

245

1

15

15

0

2

00004346

Old Glory

45

85.3

1.89

x1.5

80

22

4.1

1245

8

2500

312.5

50

7

xx{{#pad:0076e0|6|0|left}}

Police baton¹

10

27.7

2.8

x1

10

23

0.87

1245

2

70

35

0

1

00004345

Rebar club

42

50.4

1.2

x0.5

24

40

2.1

1245

9

500

56

50

9

000CD50E

Nuka Breaker

50

75.8

1.52

x2

50

35

2.86

995

8

7800

975

50

9

xx{{#pad:000807|6|0|left}}

Rolling pin

3

5.2

1.7

x0

8

24

0.25

495

1

10

10

0

2

000B2943

Shovel

12

20.8

1.7

x3

20

28

0.86

1495

3

55

18

0

3

0011E46F

Sledgehammer

24

45.5

1.9

x1

24

38

1.26

745

12

130

11

50

7

00004351

Super sledge

70

105

1.5

x1

35

38

3.68

495

20

5800

290

100

8

00004352

Oh, Baby!

80

138.9

1.74

x1

40

35

4.57

495

20

6200

310

100

8

00156968

Tire iron¹

15

34.6

2.3

x1

15

27

1.11

995

3

40

13

0

3

00004328

War club¹

19

57

3

x1

19

21

1.81

995

3

75

25

25

2

xx{{#pad:00bcb5|6|0|left}}

X-2 antenna³

65+50/+20³

70.4

1.1

x1

23

22

5.91

620

15

6000

400

75

7

xx{{#pad:00c297|6|0|left}}

Unique weapons are highlighted with a darker background

¹ Improved holdout weapon: May be concealed if Sneak ≥ 50

² Includes double normal weapon damage in V.A.T.S.

³ Does bonus damage to robots and power armored foes.

投掷物[]

Image

Base ID

Proton throwing axe²

40+50/+20²

32.2

0.8

x1

29

20

5.5

0

1

100

100

25

1

xx{{#pad:00bb5e|6|0|left}}

Protonic inversal throwing axe²

60+50/+20²

52.7

.88

x1

29

22

5.5

0

1

200

200

25

1

xx{{#pad:00bb5f|6|0|left}}

Throwing hatchet

20

17.6

0.88

x1

20

22

1.8

0

2

20

10

25

1

0014DE1D

Throwing knife¹

15

48.2

3.2

x2

15

20

1.5

0

0.5

20

40

0

1

00161246

Throwing knife spear

42

20.2

0.48

x1

42

28

3.0

0

0.65

25

38.5

25

1

xx{{#pad:00119e|6|0|left}}

Throwing spear

50

30

0.6

x1

50

24

4.2

0

0.5

25

50

25

1

0014D2AC

Tomahawk

30

19.8

0.66

x1

30

23

2.6

0

0.5

75

37.5

50

3

xx{{#pad:00bcb6|6|0|left}}

¹ Normal holdout weapon: May be concealed regardless of Sneak skill.

² Does bonus damage to robots and power armored foes.

肉搏武器[]

Image

Base ID

Ballistic fist

80

87.3

1.09

x1

80

28

5.7

395

6

7800

1300

100

9

0015BA03

Two-Step Goodbye²

70

76.4

1.09

x4

10+175

28

5.0

395

6

20000

3333

100

9

xx{{#pad:000809|6|0|left}}

Bear trap fist

27

29.5

1.09

x1

27

28

1.9

395

6

800

150

50

5

xx{{#pad:00119d|6|0|left}}

Bladed gauntlet

25

39.1

1.57

x2

40

26

1.9

295

10

200

20

25

5

001519E0

Cram Opener

28

47.5

1.7

x2

44

26

2.2

370

10

800

80

25

5

00151D0C

Boxing gloves

1

1.3

1.26

x1

1

28

0.1

995

6

100

16.7

0

1

000E5391

Golden Gloves

1

1.3

1.26

x2

1

28

0.1

1245

6

100

16.7

0

1

000E58BB

Boxing tape

4

5.1

1.26

x1

4

28

0.3

2495

0.25

100

400

0

1

0012D852

Brass knuckles¹

18

36.9

2.05

x1

18

18

2.0

995

1

120

120

25

2

00004324

Displacer glove

50

68.2

1.36

x1

50

28

3.6

495

6

3500

583.3

100

4

00155E66

Pushy

60

88.4

1.47

x1

60

28

4.3

595

6

4200

700

100

2

00155E6D

Dog tag fist³

20

31.6

1.58

x1

20

35

1.1

495

3

50

16.7

0

1

00146C79

Recompense of the Fallen

25

47.4

1.89

x1

25

35

1.4

745

3

250

83.3

0

1

0012ADB8

Fist of Rawr Fist of the North Rawr

50

97.8

1.96

x2

75

24

4.17

445

10

6200

620

100

6

xx{{#pad:00ca89|6|0|left}}xx{{#pad:00ca88|6|0|left}}

Industrial hand² ⁵

50

160

3.2

x1

40

65

1.5

7995

10

2500

250

75

7

xx{{#pad:008cb9|6|0|left}}

Mantis gauntlet

30

60.7

2.02

x3

30

22

2.7

245

10

750

75

75

4

001524B3

Embrace of the Mantis King!

42

65.7

1.57

x3

64

25

3.4

395

12

8500

708.3

75

4

xx{{#pad:000808|6|0|left}}

Power fist²(GRA)

40

43.6

1.09

x1

40

28

2.9

395

6

800

133.3

50

5

00004347xx{{#pad:856|6|0|left}}

Saturnite fist²

35

63

1.8

x1

35

25

2.8

795

4

1600

400

45

4

xx{{#pad:00f806|6|0|left}}

Saturnite fist super-heated²

55

90.8

1.65

x1

55+2/5s

25

4.4

595

4

2400

600

55

5

xx{{#pad:00f83c|6|0|left}}

Greased Lightning²

32

96

3

x1

32

28

2.3

995

6

15000

2500

50

5

xx{{#pad:000810|6|0|left}}

Salt-Upon-Wounds' power fist²

45+3/10s

64.4

1.36

x1

45

25

4.8

495

6

2500

416.6

50

6

xx{{#pad:00a38d|6|0|left}}

Scientist glove²

21

28.6

1.36

x1.5

5

28

1.5

245

2

500

250

25

2

xx{{#pad:009ffd|6|0|left}}

Corrosive glove²

21

22.9

1.09

x1

5+2/10s

28

1.5

745

4

1500

375

55

2

xx{{#pad:00a130|6|0|left}}

Sterilizer glove²

21

28.6

1.36

x1

5+2/5s

28

1.5

995

3

1500

500

55

2

xx{{#pad:00a135|6|0|left}}

Dr. Klein's glove²

34-5 EW/30s-2 ST/30s

46.4

1.36

x1

5-1 ST/30s-1 DT/60s

18

3.8

495

4

2500

625

45

3

xx{{#pad:00a13e|6|0|left}}

Dr. Mobius' glove²

28-5 EW/30s-2 ST/30s

38.2

1.36

x2

5KnockbackFrenzy

15

3.7

495

3

3500

1166

35

2

xx{{#pad:00a138|6|0|left}}

Spiked knuckles¹

25

59.2

2.37

x1

25

19

2.6

1495

1

500

500

50

3

00004354

Love and Hate¹

30

75.8

2.53

x1

30

19

3.2

1495

1

750

750

50

3

001568E6

Yao guai gauntlet² ⁵

20

32.6

1.63

x2.5

30

22

1.8

2995

10

150

15

50

4

xx{{#pad:00bcb7|6|0|left}}

She's Embrace² ⁵

25

44

1.76

x3

37

20

2.5

4495

10

420

42

50

4

xx{{#pad:00bcb8|6|0|left}}

Zap glove⁴

35+50/+20⁴

57.3

1.64

x1

35

28

2.5

495

6

5200

866.7

75

4

0015BA78

Paladin Toaster⁴

41+50/+20⁴

67.1

1.64

x1

41

28

2.9

395

6

6800

1133.3

75

4

0015BA72

Unique weapons are highlighted with a darker background

¹ Normal holdout weapon: May be concealed regardless of Sneak skill.

² Improved holdout weapon: May be concealed if Sneak ≥ 50.

³ Includes double normal weapon damage in V.A.T.S.

⁴ Does bonus damage to robots and power armored foes.

⁵ Ignores DR/DT.

其它[]

Image

Base ID

Big Mountain Transportalponder!

-

-

-

x1

-

24

-

-

-

-

995

-

-

-

0

0

xx{{#pad:00e1b0|6|0|left}}

Binoculars

-

-

-

-

-

-

-

-

-

-

-

1.5

50

33.3

0

0

000E6346

Codac R9000

-

-

2.5

x0

65

1000

-

0.3

Camera film

24

-

0

150

0

0

0011A208

Laser detonator

-

-

0.1

-

-

-

-

-

Microfusion breeder

1

49995

-

-

-

0

0

xx{{#pad:007670|6|0|left}}

Quest items are highlighted with a darker background

未采用武器[]

删减内容[]

Image

Base ID

Deathclaw gauntlet

20

32.6

1.6

x 5

30

26

1.5

-

-

-

2995

10

150

15

100

6

0000432B

Debug Mega Pistol

9999

31247

3.1

x1

9

17

588.2

0.7

9mm round

13

1120

1.5

100

66.7

0

2

001465A6

Double-barrel shotgun

Double-barrel shotgun

?

?

?

x?

?

?

?

?

?

?

?

?

?

?

?

?

00??????

Gas grenade

1

-

0.7

x1

0

24

0.04

-

-

-

-

0.5

25

50

0

2

0012701F

Oliver anti-materiel rifle

150

67.2

0.4

x1

80

25

6

0

.50 MG

8

870

20

5600

280

100

6

001724F2

Plasma rifle always crit

45(9x5)

180

1

x100

44

25

1.8

0.2

MFC

12

4495

8

1800

225

0

0

000F7EAE

Plasma rifle weak

3

12

4

x2

44

25

0.12

0.2

MFC

12

4495

8

1800

225

0

0

000CDA5C

Poisoned hatchet

30

19.8

0.7

x1

30

23

2.6

-

-

-

4995

0.5

75

150

50

3

xx{{#pad:00f91a|6|0|left}}

Poisoned mantis gauntlet

30

60.6

2

x3

30

22

2.7

-

-

-

245

10

150

15

75

4

xx{{#pad:010e5d|6|0|left}}

Slave's Burden

16

25.3

1.6

x4

1

0

-

-

-

-

-

400

2350

5.875

1

7

00171B48

Starlet's hand wraps

15

18.9

1.3

X1

30

28

1.1

-

-

-

24995

6

100

16.66

0

1

xx{{#pad:00e8a4|6|0|left}}

Stun baton

12

27

2.3

x1

8

5

4.8

-

-

-

495

1

110

110

0

0

00166B95

Stun grenade

1+15

11.2

0.7

x1

0

24

0.67

-

-

-

-

0.5

50

100

25

2

0014DDDF

The Disintegrator

1000

3818

3.8

x100

22

17

58.8

0

MFC

255

4995

8

1000

125

0

0

000F82AA

The Faderator¹

120

20160

168

x0.01

60

4

360

0.3

MFC/Microfusion breeder

255

3995

7

3000

429

25

3

xx{{#pad:000800|6|0|left}}

¹ Available in all add-ons except Courier's Stash.

NPC武器[]

Image

Base ID

Arcade Gannon's Ripper

50

50

1

x1

5

45

2.2

-

-

-

5995

6

100

16.7

75

3

00176E5D

Boone's scoped hunting rifle

52

41.1

0.8

x0.25

15

40

1.3

0.015

MCA

5

1495

6

2600

433.3

50

6

000CE549

Follows-Chalk's .45 Auto pistol

29

79.8

2.8

x1

29

17

1.7

0.8

MCA

7

745

1.5

100

66.6

25

3

xx{{#pad:00e8ef|6|0|left}}

Follows-Chalk's war club

24

83

3.5

x1

24

21

2.3

-

-

-

995

3

75

25

25

2

xx{{#pad:00e8ee|6|0|left}}

Joshua's Pistol Whippin' .45

20

46.2

2.3

x2

20

24

1.6

-

-

-

495

1

10

10

0

2

xx{{#pad:010E1F|6|0|left}}

Lily's assault carbine

18

216

12

x0.08

18

20

0.9

4.8

MCA

24

3745

6

3950

658.3

75

3

00174093

Lily's gauntlet

20

21.8

1.1

x1

20

28

1.4

-

-

-

2495

6

100

16.7

0

8

00105CF6

Lily's Vertibird blade

24

43.2

1.8

x1

24

38

1.3

-

-

-

4995

12

130

10.83

0

9

00105CF5

Mysterious Stranger's .44 Magnum

9000

16875

1.9

x100

9000

0

-

0

.44 Magnum round

6

4995

3

0

0

0

0

00050F92

Miss Fortune's Bad Luck Bringer

10

18.8

1.9

x1

10

0

-

0

.44 Magnum round

6

4995

3

0

0

0

0

0013568B

Mean super sledge

85

127.5

1.5

x1

40

38

4.5

-

-

-

3745

20

180

9

100

8

0013E540

Poisoned bladed gauntlet

25

39

1.6

x2

40

26

1.9

-

-

-

295

10

200

20

25

5

xx{{#pad:010e5e|6|0|left}}

Poisoned cleaver

7

17.8

2.5

x1

7

22

0.6

-

-

-

1245

2

2

1

0

2

xx{{#pad:00f91c|6|0|left}}

Poisoned fire axe

55

82.5

1.5

x1

27

22

5

-

-

-

995

8

2500

312.5

75

5

xx{{#pad:00f919|6|0|left}}

Poisoned machete

11

33

3

x1.5

11

20

1.1

-

-

-

245

2

50

25

25

3

xx{{#pad:00f91b|6|0|left}}

Poisoned throwing spear

35

21

0.6

x1

7

24

2.9

-

-

-

4995

0.5

25

50

25

1

xx{{#pad:00f91e|6|0|left}}

Waking Cloud's yao guai gauntlet

20

40

2

x2.5

30

22

1.8

-

-

-

2995

10

150

15

50

4

xx{{#pad:00e8f0|6|0|left}}

幕后[]

Specific rifles[]

“Even the "max" ranges of sight in F:NV are actually very short for firearms in the real world. Take one of the longest shots in the game: hitting Aurelius of Phoenix at Cottonwood Cove from the Sniper's Nest (where the Gobi Campaign Scout Rifle is found). We calculated it out and that's under 200 yards, I think. Apparent distances are skewed in the engine because the field of view is 70 degrees by default.”— J.E. Sawyer

“In general, I prefer to give weapons functional names and avoid getting wrapped up in specific designations used by manufacturers or the military. Because our weapons must, for technical reasons, occasionally differ functionally from the weapons upon which they are based (different caliber, charging handle placement, receiver height, stock shape/length, etc.) giving them a more utilitarian name helps negate some of the potential pedantry over those deviations.

There are no AR-15s, Colt Commandos, Browning Hi-Powers, BFRs, M1 Garands, Winchester 1886s, 1887s, or 1892s in Fallout: New Vegas -- just Service Rifles, Assault Carbines, 9mm Pistols, Hunting Revolvers, This Machine, Brush Guns, Lever-Action Shotguns, and Cowboy Repeaters.

That's also why there are no M1911s or Thompsons in Honest Hearts, but you'll find plenty of .45 Auto Pistols and .45 Auto Submachine Guns.”

“One of Obsidian's programmers was a tank driver in the U.S. Army, stationed in Germany and later deployed to Iraq in the early 90s. His issued sidearm was a beat-to-hell Ithaca M1911. If you know your M1911 history, that should give you an idea of how old it was.”— J.E. Sawyer, responding to a question whether weapons in New Vegas would really work due to age

“Nah, I’m satisfied with them. Fallout 1 and 2 delved into 90s weapons designs (e.g. the P90c) and the mid-90s is when the M4/Picatinny rails entered the scene. There are a lot of rifles in F:NV and I think the more modern appearance of the marksman carbine and assault carbine help visually distinguish them from the rest of the lineup in a good way.”— J.E. Sawyer, responding to a question on if he would change the Assault Carbine or Marksman Rifle.

General implementation[]

“The process was iterative and went through a lot of revisions. There were a few questions I asked for deciding what would get included and what would not:

What are iconic Fallout weapons that should return?

In my mind, the 10mm pistol and SMG had to return, as did the minigun, sawed-off shotgun, flamer, and a few other choice weapon.

What are players’ role-playing expectations within this setting and what weapons will help the expression of those roles?

We can’t account for every type of character a player might imagine, but we knew a lot of people would want to be a) Mad Max b) post-apocalyptic cowboy/cowgirl c) wacky bazinga science person d) agro military operator e) sneakthief stealth murderer.

Supporting those concepts throughout the game necessitated an array of thematically appropriate equipment options that was available from the beginning and allowed for power growth through the end game. That’s why you can use revolvers and lever action rifles from the first two hours (.357 Revolver and Cowboy Repeater) through the Battle of Hoover Dam (Hunting Revolver and Brush Gun).

What weapons share common ammunition types to avoid resource/loot problems?

There are only a few weapons that use an ammo type that isn’t used elsewhere. Western-style weapons make some of that easy since a lot of revolvers and lever-action rifles used the same rimmed ammo types. Ammo types like .22 and .308, were also easy to use in multiple weapons.

What are weapons with distinctive/iconic looks that can stand out from each other?

Service and battle rifles are based on distinctive historical weapons, the slim 9mm pistol is easy to distinguish from the bulky 10mm, and even the lever-actions are relatively easy to distinguish from the bolt-action and sniper rifles.

What are weapons that can be modified in distinctively different ways from each other to allow for orthogonal growth within a subtype of weapons (e.g. lever-action rifles).

If all weapons of a certain type can be modified in the same way, upgrading those weapons becomes less interesting, especially since we expect players to stick with thematically consistent weapons (not always, of course, but…). This is why the cowboy repeater and brush gun feature top eject: it prohibits the use top-mounted scopes, allowing the trail carbine to be modified in a way that the other two lever-actions cannot. The unique cowboy repeater does have a scope, but it’s a side-mounted scope, like the one used by Clint Eastwood in The Good, the Bad, and the Ugly.

What are different ammo subtypes that can be used that offer distinctly different properties from each other to allow for another axis of differentiation.

Different ammo types have different variants. This is not only true within a category (e.g. revolver/lever-action rimmed rounds) but of course between categories. In F:NV, you can’t get armor-piercing rounds in a lever-action or a revolver – except for That Gun/the 5.56mm pistol. Weapons that fire .44 magnum can also fire .44 special. Similarly, .357 magnum weapons can fire .38 special, but .44 magnum also has a semi-wadcutter variant, while .357 magnum has a jacketed flat point variant. The differences are minor, but significant enough to make a difference to players who want to fiddle around with ammo subtypes.”— J.E. Sawyer, Frog Helms Fan Club

“I didn’t think of making the F:NV guns differ from F3 as much as I tried to return to what I believed was the spirit of Fallout 1 & 2 guns: a mix of common real-world guns, some real-world niche guns, and some completely fictional guns.

I also felt like Fallout 1 (especially) had great gun progression. I really liked how even though the Desert Eagle .44 did more damage than the 10mm pistol, it had a lower ammo cap. Also, because the .44 Magnum ammo is relatively rare (IIRC) when you get the first DE from Garl, it promotes more deliberate, considered use of the weapon and suggests keeping the 10mm pistol around as backup. That sort of overlapping/orthogonal progression is great and I tried to achieve it in F:NV. I always tried to make the “upgrade” of a weapon have one thing that was obviously inferior to / different from the previous version. With the .357 Magnum Revolver and .44 Magnum Revolver, the .357 is slightly more accurate and can never suffer a malfunction/jam.

F3 did some things with ammo types that I understand and appreciate from a game design perspective but I felt contrasted too much from real-world weapon/ammo design. The fact that a handgun and a rifle shared an ammo type is nice for gameplay, but .32 is an odd caliber to use for a number of reasons. One of the things that bothered me most was the use of a similar ammo type in a revolver (typically using rimmed cartridges) and a bolt-action rifle (typically using rimless cartridges and headspacing at the front of the cartridge). Because I liked a more (American) western aesthetic for F:NV, I decided to use rimmed “cowboy cartridges” for revolvers and lever-action rifles. This was extremely common back in the day and can still be done with modern revolvers and lever-actions in the same caliber. The hunting rifle (.32 in F3) went to .308, which we reserved for high-powered rifles and didn’t use in handguns.

In general, when we used real-world weapons and ammo types, I tried to go with ones ordinary people (well, Americans, anyway) were familiar with: .22 LR 9mm, 10mm, .357 Magnum, .44 Magnum, 5.56mm, .308, .50 MG. The ones that were made up (12.7mm) or less familiar (.45-70 Gov’t) were generally reserved for later weapons.

The real-world weapons were also sort of a “greatest hits” list: the 9mm based on the Browning Hi-Power, the .357 based on the Colt SAA, etc. - classic designs for people familiar with them that looked great for players who weren’t familiar with them. At times we had to adjust the design for animation/gameplay purposes, e.g. the Automatic Rifle in Dead Money is recognizable as some kind of BAR knockoff, but it differs in some significant ways.

I based the anti-materiel rifle on the Hécate II because honestly I was/am sick of seeing Barretts in games and I think the Hécate II looks better.”— J.E. Sawyer, Frog Helms Fan Club

“Can I ask why you don't use the original weapons' actual names? Like why do you call the M16 a "Service Rifle"? Is it due to liscencing issues?Joshua Sawyer: It's partially for that and also because they aren't "really" those weapons. We take liberties for animation and aesthetic reasons. Rather than provoke players into debating how "legit" a weapon is, I'd rather just give weapons a functional name that gets the basic idea across and leave it at that.”— Josh Sawyer Formspring answers

“200 years old rifles? I know nothing of guns, but is this like, something that happens, or just stretching reality for the sake of the setting?Joshua Sawyer: Is this honestly the first time you've considered that many of the firearms in Fallout were made Pre-War? Come on.

EDIT: Re-reading my response, it sounds rude. Apologies. I'm not sure if this is a genuine or disingenuous question, partially because the majority of questions are anonymous.

The majority of firearms in use in the Fallout setting are likely Pre-War in manufacture. Things that would make conventional firearms stop working: rust (seizing), dry rot (anything wood or rubber), alkaline corrosion/buildup (anything with batteries).

A lot of firearms (and other things, but especially firearms) put in long-term storage are coated in a substance called cosmoline that can prevent rust (and other processes) for a long time. It's unlikely that all of the weapons in Fallout were coated for storage, so it's just a hand-wave of the setting.”— Josh Sawyer Formspring answers

“Who made up all of the energy weapons?Joshua Sawyer: I tuned all of the EW stats (too low for a lot of them, unfortunately), but the EWs were modeled and textured mostly by Mitch Ahlswede, Paul Fish, and Aaron Brown.”— Josh Sawyer Formspring answers

“Why do the energy weapons in the Fallout series tend to fire like conventional automatic weapons rather than ever using a continuous beam? I'm thinking specifically of guns like the gatling laser, that fires a series of beams rather than one unbroken one.Joshua Sawyer: I think continuous beam weapons are cool. We actually tried implementing a continuous beam weapon in F:NV and it was a colossal mess. We put a fair amount of time into it, but it was causing tremendous problems, so we pulled it out.”— Josh Sawyer Formspring answers

Unique weapons[]

“I decided very early on that unique weapons should at least have unique textures and sometimes have unique models. By accounting for this early in development, production was able to incorporate it into the schedule. Most unique variants were textured/modeled around the same time as the base weapon, IIRC.

Deciding what weapons would get unique variants was a little more difficult. The first consideration was to make sure the uniques weren’t all bunched up in one type of weapon, so there should be unique weapons more or less equally spread across different categories.

After that, it was more arbitrary and based on feeling/inspiration than anything practical. I always figured people would want to see the return of the .223 pistol, a unique 9mm pistol and sniper rifle seemed obvious, and when we made Honest Hearts, not including a unique .45 would have been a high crime.

Over time, there were also gaps I saw that became opportunities for new uniques. The Survivalist’s Rifle was created to fill a gap between the sniper rifle and the service rifle and to get more use out of the 12.7mm round.

When I started as a game designer at Black Isle, I worked on the original Icewind Dale. We used (a lot of) words to tell the story of a unique item. Fallout: New Vegas didn’t have text descriptions for items, so the story had to be told through the appearance of the weapon or armor itself. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from the Desert Ranger Armor are all part of that. Many players never notice them, or if they do notice them, it’s just part of the aesthetic of the item, but for some players, those details tell the story of the item and fill in details about the world and its history.”— J.E. Sawyer, Frog Helms Fan Club

Bugs[]

Has platform::PC Has platform::Playstation 3 Has platform::Xbox 360 Scoped guns will occasionally display a blank "computer terminal" screen instead of the scope. This bug completely blocks the weapon's view when using the "scope". Fix for this bug for the Xbox360 is clearing your systems cache and reloading the game. It eventually "goes away" on its own, or by restarting the console, but the cause for start/end is not yet determined. This also makes it hard to use a terminal since no screen or text appears unless you have the weapon out. This can also be similar when Lockpicking as the tumbler may disappear, although it is not impossible to still attempt to pick the lock, depending on the difficulty.[已验证]

Has platform::Xbox 360 Can be fixed by making a new save and restarting the console.

Has platform::PC Has platform::Xbox 360 Occasionally weapons dropped by the player will have the red "Press A to steal x" marking as if the weapon was previously owned, regardless of whether or not it ever was owned by an NPC. This can be fixed by opening the console, clicking the weapon, and typing the "setownership" command.[已验证]

Has platform::PC Has platform::Xbox 360 With heavy energy weapons that use a backpack as an ammunition supply as well as the katana with a sheath, removing a weapon that has one will cause it to remain on your back. This happens with multiple backpacks, so they clip through each other. This can be corrected by equipping the weapon that caused this, then unequipping it.[已验证]

Has platform::PC Has platform::Xbox 360 Sometimes when using melee weapons, you get blood splatter on the weapon and the blood refuses to come off of the weapon. You can fix this by leaving the game and coming back.[已验证]

Has platform::PC Has platform::Xbox 360 Rarely the weapon models can become small.[已验证]

Has platform::PC Sometimes, when you fire until you have no ammo left, the gun will still shake like it is shooting. It won't make a sound or inflict any damage.[已验证]

图例[]

枪支[]

手枪[]

步枪[]

冲锋枪[]

霰弹枪[]

重型武器[]

能量武器[]

能量手枪[]

能量步枪[]

重型能量武器[]

爆炸类武器[]

投射类[]

投掷类[]

放置类[]

近战武器[]

锐器[]

钝器[]

投掷类[]

徒手武器[]

其他[]

不可用武器[]

删减内容[]

NPC武器[]

武器代码:D[]

异星死光枪:00004322

死亡抓护手:0000432b

圣光拷问者:0015ba72

电机拳套:0015ba78

奴隶的重负:00171b48

动力拳套2:00176e5a

破碎手雷:00004330

破片手雷:00176abb

电磁手雷:00004331

等离子手雷:00004332

嗡嗡据:0003bc6f

等离子地雷:0000433d

电磁地雷:0000433e

火药药包:00109a0b

十毫米冲锋枪:00004321

短管散弹枪:0000434c

十毫米手枪:0000434f

臂部激光:000118b9e

电击:00022ff1

等离子炮:0003954f

激光:00050ed0

44马格南左轮:00050f92

12.7毫米手枪:0008f213

狩猎左轮枪:0008f214

44麦格农左轮:0008f215

357麦格农左轮:0008f216

9毫米冲锋枪:0008f217

幸运手枪:000e2c86

万斯的9毫米手枪:000e32f4

带消声器的22手枪:000e377a

望远镜:000e6346

玛丽亚手枪:000e7655

冲锋枪;0010a709

不可思议的麦格农手枪:00127c6c

游骑兵的红木杉手枪(封面的那把左轮):00129a44

引爆装置:00130041

调适用大手枪:001465a6

罗亚而的引爆装置:0014c068

电击2:00166b94

大山炮:001673cd

能量冲击枪:001694df

10毫米手枪2:00176e5b

44麦格农左轮2:00176e57

激光手枪:00004335

等离子手枪:00004343

充能手枪:0009071f

等离子护卫者:00090727

脉冲枪:00090a6b

哗哗枪:00103b1d

丢失的激光手枪:0010a6fc

欧几里德的C型探测手枪:0014eb3c

等离子护卫者:00174094

飞矛:0014d2ac

飞斧:0014de1d

飞刀:00161246

等离子步枪:00004344

狙击步枪:00004353

激光:0007b237

激光2:0007b239

雷鸟机炮:00089c51

防暴散弹枪:0008ed0a

22消声冲锋枪:0008f218

美国M4型突击步枪(老式):0008f21e

5.56毫米重型机枪:000906df

激光汤姆森:0009073b

Q-35物质调节器:000e6064

军用步枪:000e9c3b

神枪手卡宾枪:00106fea

美国全民星卡宾枪:00106feb

充能步枪:00121154

多束等离子步枪:00121168

范丶格拉夫的等离子步枪:001251cc

12.7毫米冲锋枪:001429d1

戈壁战役侦察步枪:001429e1

高斯步枪(神器):0015837b

老旧的高斯步枪(神器):0015b38d

突击卡宾枪:00174093

火焰喷射器:0000432d

格林激光炮:0000432e

转轮机枪:0000433f

哨兵机器人的多管激光枪:000389af

等离子重型发射器:000906cf

火球炮:000906da

榴弹机关炮:00090a6a

地狱火喷射器:000e2bfc

肩扛式导弹:00010ba90

宽恕者:0015fff4

复仇者多管机枪:001629b6

炸药:000ba0f3

炸药2:0010108d

黄色炸药(长引线):00109a0c

毒气手雷:0012701f

燃烧手雷:0014ddde

神圣破片手雷:0014ea5a

C-4塑胶炸药:001221c1

碎尸锯:00004349

火焰刀:0000434e

导弹发射器:00004340

头部激光:00018b9f

火焰喷射器:00039550

雷鸟轰击炮:0003e5e2

导弹发射器(型号2):00057e8f

辐射唾液:00058717

火焰喷射器(型号2):00078c60

火焰喷射器(型号3):0009e8df

迷魂枪:000bf5a4

特拉斯火炮:000e2bec

特斯拉火炮2:000e2bed

特拉斯火炮3:000e2bee

内利斯大炮:001003b1

损坏的导弹发射器:001056d2

榴弹发射器:0010a70a

火蜥蜴吐息:00113248

辐射唾液2:0014f424

尖叫:0014f449

壁虎的火焰吐息:0014f474

特斯拉冲击原型机:0015a47f

安娜贝勒发射器:00162019